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Missed an npc spells type (or two..)
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@@ -377,7 +377,7 @@ public:
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void NPCSlotTexture(uint8 slot, uint16 texture); // Sets new material values for slots
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uint32 GetAdventureTemplate() const { return adventure_template_id; }
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void AddSpellToNPCList(int16 iPriority, int16 iSpellID, uint16 iType, int16 iManaCost, int32 iRecastDelay, int16 iResistAdjust);
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void AddSpellToNPCList(int16 iPriority, int16 iSpellID, uint32 iType, int16 iManaCost, int32 iRecastDelay, int16 iResistAdjust);
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void AddSpellEffectToNPCList(uint16 iSpellEffectID, int32 base, int32 limit, int32 max);
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void RemoveSpellFromNPCList(int16 spell_id);
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Timer *GetRefaceTimer() const { return reface_timer; }
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