Fix for RoF+ clients showing active 'Return Home' button when action is not available

This commit is contained in:
Uleat
2015-02-23 17:51:30 -05:00
parent b05581499a
commit d601a70546
8 changed files with 21 additions and 16 deletions
+1
View File
@@ -720,6 +720,7 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
}
// This can probably be moved outside and have another method return requested info (don't forget to remove the #include "../common/shareddb.h" above)
// (This is a literal translation of the original process..I don't see why it can't be changed to a single-target query over account iteration -U)
if (!pZoning) {
size_t character_limit = EQLimits::CharacterCreationLimit(eqs->GetClientVersion());
if (character_limit > EmuConstants::CHARACTER_CREATION_LIMIT) { character_limit = EmuConstants::CHARACTER_CREATION_LIMIT; }
+6 -6
View File
@@ -138,25 +138,25 @@ void WorldDatabase::GetCharSelectInfo(uint32 accountID, EQApplicationPacket **ou
cse->EyeColor2 = (uint8)atoi(row[12]);
cse->HairStyle = (uint8)atoi(row[13]);
cse->Beard = (uint8)atoi(row[14]);
cse->Enabled = 1;
cse->GoHome = 0; // Processed Below
cse->Tutorial = 0; // Processed Below
cse->DrakkinHeritage = (uint32)atoi(row[16]);
cse->Unknown1 = 0;
cse->GoHome = 0; // Processed Below
cse->Enabled = 1;
cse->LastLogin = (uint32)atoi(row[7]); // RoF2 value: 1212696584
cse->Unknown2 = 0;
/* Fill End */
if (RuleB(World, EnableTutorialButton) && (cse->Level <= RuleI(World, MaxLevelForTutorial))) {
cse->Tutorial = 1;
}
if (RuleB(World, EnableReturnHomeButton)) {
int now = time(nullptr);
if ((now - atoi(row[7])) >= RuleI(World, MinOfflineTimeToReturnHome))
cse->GoHome = 1;
}
if (RuleB(World, EnableTutorialButton) && (cse->Level <= RuleI(World, MaxLevelForTutorial))) {
cse->Tutorial = 1;
}
/* Set Bind Point Data for any character that may possibly be missing it for any reason */
cquery = StringFormat("SELECT `zone_id`, `instance_id`, `x`, `y`, `z`, `heading`, `is_home` FROM `character_bind` WHERE `id` = %i LIMIT 2", character_id);
auto results_bind = database.QueryDatabase(cquery);