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[Quest API] Add EVENT_LEVEL_DOWN to Perl/Lua. (#2620)
* [Quest API] Add EVENT_LEVEL_DOWN to Perl/Lua. # Perl - Add `EVENT_LEVEL_DOWN`, exports `$levels_lost`. - Add `$levels_gained` export to `EVENT_LEVEL_UP`. # Lua - Add `event_level_down`, exports `e.levels_lost`. - Add `e.levels_gained` export to `event_level_up`. # Notes - Allows operators to perform actions on level down. - Allows operators to tell how many levels were lost or gained in case people are gaining/losing multiple levels and they want to keep track or use this as a mechanic in their code somewhere. * Update exp.cpp * Update embparser.cpp
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@@ -591,6 +591,24 @@ void handle_player_payload(
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std::vector<std::any> *extra_pointers
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);
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void handle_player_level_up(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_level_down(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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// Item
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void handle_item_click(
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