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[Quest API] Add EVENT_LEVEL_DOWN to Perl/Lua. (#2620)
* [Quest API] Add EVENT_LEVEL_DOWN to Perl/Lua. # Perl - Add `EVENT_LEVEL_DOWN`, exports `$levels_lost`. - Add `$levels_gained` export to `EVENT_LEVEL_UP`. # Lua - Add `event_level_down`, exports `e.levels_lost`. - Add `e.levels_gained` export to `event_level_up`. # Notes - Allows operators to perform actions on level down. - Allows operators to tell how many levels were lost or gained in case people are gaining/losing multiple levels and they want to keep track or use this as a mechanic in their code somewhere. * Update exp.cpp * Update embparser.cpp
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@@ -4553,7 +4553,8 @@ luabind::scope lua_register_events() {
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luabind::value("task_before_update", static_cast<int>(EVENT_TASK_BEFORE_UPDATE)),
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luabind::value("aa_buy", static_cast<int>(EVENT_AA_BUY)),
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luabind::value("aa_gain", static_cast<int>(EVENT_AA_GAIN)),
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luabind::value("payload", static_cast<int>(EVENT_PAYLOAD))
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luabind::value("payload", static_cast<int>(EVENT_PAYLOAD)),
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luabind::value("level_down", static_cast<int>(EVENT_LEVEL_DOWN))
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];
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}
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