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Update loottables.cpp
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@ -352,7 +352,7 @@ void NPC::AddLootDrop(const EQEmu::ItemData *item2, ItemList* itemlist, int16 ch
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}
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else if (foundslot == EQEmu::invslot::slotSecondary
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&& (GetOwner() != nullptr || (CanThisClassDualWield() && zone->random.Roll(NPC_DW_CHANCE)) || (item2->Damage==0)) &&
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(item2->IsType1HWeapon() || item2->ItemType == EQEmu::item::ItemTypeShield))
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(item2->IsType1HWeapon() || item2->ItemType == EQEmu::item::ItemTypeShield || item2->ItemType == EQEmu::item::ItemTypeLight))
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{
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if (item2->Proc.Effect!=0)
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CastToMob()->AddProcToWeapon(item2->Proc.Effect, true);
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