From d3641be6c0476e8f0a00bc4dce5942f49dbf1e6e Mon Sep 17 00:00:00 2001 From: Paul Coene Date: Mon, 5 Aug 2019 09:30:57 -0400 Subject: [PATCH] Update loottables.cpp --- zone/loottables.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/zone/loottables.cpp b/zone/loottables.cpp index e7c9624f1..816eb2ee4 100644 --- a/zone/loottables.cpp +++ b/zone/loottables.cpp @@ -352,7 +352,7 @@ void NPC::AddLootDrop(const EQEmu::ItemData *item2, ItemList* itemlist, int16 ch } else if (foundslot == EQEmu::invslot::slotSecondary && (GetOwner() != nullptr || (CanThisClassDualWield() && zone->random.Roll(NPC_DW_CHANCE)) || (item2->Damage==0)) && - (item2->IsType1HWeapon() || item2->ItemType == EQEmu::item::ItemTypeShield)) + (item2->IsType1HWeapon() || item2->ItemType == EQEmu::item::ItemTypeShield || item2->ItemType == EQEmu::item::ItemTypeLight)) { if (item2->Proc.Effect!=0) CastToMob()->AddProcToWeapon(item2->Proc.Effect, true);