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Add numhitstype to the spell structure
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@@ -1715,6 +1715,7 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
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sp[tempid].EndurTimerIndex=atoi(row[167]);
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sp[tempid].HateAdded=atoi(row[173]);
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sp[tempid].EndurUpkeep=atoi(row[174]);
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sp[tempid].numhitstype = atoi(row[175]);
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sp[tempid].numhits = atoi(row[176]);
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sp[tempid].pvpresistbase=atoi(row[177]);
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sp[tempid].pvpresistcalc=atoi(row[178]);
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