Add numhitstype to the spell structure

This commit is contained in:
Michael Cook (mackal)
2014-01-15 01:19:03 -05:00
parent 0a6d98b5e1
commit d2e66214f4
2 changed files with 2 additions and 1 deletions
+1
View File
@@ -1715,6 +1715,7 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
sp[tempid].EndurTimerIndex=atoi(row[167]);
sp[tempid].HateAdded=atoi(row[173]);
sp[tempid].EndurUpkeep=atoi(row[174]);
sp[tempid].numhitstype = atoi(row[175]);
sp[tempid].numhits = atoi(row[176]);
sp[tempid].pvpresistbase=atoi(row[177]);
sp[tempid].pvpresistcalc=atoi(row[178]);