[Commands] Add #countitem Command. (#1842)

* [Commands] Add #countitem Command.
- Add #countitem [Item ID] command to count an item by ID on yourself or your player/NPC target.

* Cleanup.
This commit is contained in:
Kinglykrab 2021-11-27 20:52:09 -05:00 committed by GitHub
parent fd862d16bb
commit d28f902ecc
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4 changed files with 67 additions and 0 deletions

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@ -308,6 +308,7 @@ SET(gm_commands
gm_commands/copycharacter.cpp
gm_commands/corpse.cpp
gm_commands/corpsefix.cpp
gm_commands/countitem.cpp
gm_commands/cvs.cpp
gm_commands/damage.cpp
gm_commands/databuckets.cpp

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@ -140,6 +140,7 @@ int command_init(void)
command_add("copycharacter", "[source_char_name] [dest_char_name] [dest_account_name] Copies character to destination account", AccountStatus::GMImpossible, command_copycharacter) ||
command_add("corpse", "- Manipulate corpses, use with no arguments for help", AccountStatus::Guide, command_corpse) ||
command_add("corpsefix", "Attempts to bring corpses from underneath the ground within close proximity of the player", AccountStatus::Player, command_corpsefix) ||
command_add("countitem", "[Item ID] - Counts the specified Item ID in your or your target's inventory", AccountStatus::GMLeadAdmin, command_countitem) ||
command_add("cvs", "- Summary of client versions currently online.", AccountStatus::GMMgmt, command_cvs) ||
command_add("damage", "[Amount] - Damage yourself or your target", AccountStatus::GMAdmin, command_damage) ||
command_add("databuckets", "View|Delete [key] [limit]- View data buckets, limit 50 default or Delete databucket by key", AccountStatus::QuestTroupe, command_databuckets) ||

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@ -48,6 +48,7 @@ void command_checklos(Client *c, const Seperator *sep);
void command_copycharacter(Client *c, const Seperator *sep);
void command_corpse(Client *c, const Seperator *sep);
void command_corpsefix(Client *c, const Seperator *sep);
void command_countitem(Client *c, const Seperator *sep);
void command_cvs(Client *c, const Seperator *sep);
void command_damage(Client *c, const Seperator *sep);
void command_databuckets(Client *c, const Seperator *sep);

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@ -0,0 +1,64 @@
#include "../client.h"
void command_countitem(Client *c, const Seperator *sep)
{
int arguments = sep->argnum;
if (!arguments || !sep->IsNumber(1)) {
c->Message(Chat::White, "Usage: #countitem [Item ID]");
return;
}
Mob* target = c;
if (
c->GetTarget() &&
(
c->GetTarget()->IsClient() ||
c->GetTarget()->IsNPC()
)
) {
target = c->GetTarget();
}
auto item_id = std::stoul(sep->arg[1]);
if (!database.GetItem(item_id)) {
c->Message(
Chat::White,
fmt::format(
"Item ID {} could not be found.",
item_id
).c_str()
);
return;
}
uint16 item_count = 0;
if (target->IsClient()) {
item_count = target->CastToClient()->CountItem(item_id);
} else if (target->IsNPC()) {
item_count = target->CastToNPC()->CountItem(item_id);
}
c->Message(
Chat::White,
fmt::format(
"{} {} {} {}.",
(
c == target ?
"You" :
fmt::format(
"{} ({})",
target->GetCleanName(),
target->GetID()
)
),
c == target ? "have" : "has",
(
item_count ?
std::to_string(item_count) :
"no"
),
database.CreateItemLink(item_id)
).c_str()
);
}