eqemu-server/zone/gm_commands/countitem.cpp
Kinglykrab d28f902ecc
[Commands] Add #countitem Command. (#1842)
* [Commands] Add #countitem Command.
- Add #countitem [Item ID] command to count an item by ID on yourself or your player/NPC target.

* Cleanup.
2021-11-27 20:52:09 -05:00

65 lines
1.1 KiB
C++

#include "../client.h"
void command_countitem(Client *c, const Seperator *sep)
{
int arguments = sep->argnum;
if (!arguments || !sep->IsNumber(1)) {
c->Message(Chat::White, "Usage: #countitem [Item ID]");
return;
}
Mob* target = c;
if (
c->GetTarget() &&
(
c->GetTarget()->IsClient() ||
c->GetTarget()->IsNPC()
)
) {
target = c->GetTarget();
}
auto item_id = std::stoul(sep->arg[1]);
if (!database.GetItem(item_id)) {
c->Message(
Chat::White,
fmt::format(
"Item ID {} could not be found.",
item_id
).c_str()
);
return;
}
uint16 item_count = 0;
if (target->IsClient()) {
item_count = target->CastToClient()->CountItem(item_id);
} else if (target->IsNPC()) {
item_count = target->CastToNPC()->CountItem(item_id);
}
c->Message(
Chat::White,
fmt::format(
"{} {} {} {}.",
(
c == target ?
"You" :
fmt::format(
"{} ({})",
target->GetCleanName(),
target->GetID()
)
),
c == target ? "have" : "has",
(
item_count ?
std::to_string(item_count) :
"no"
),
database.CreateItemLink(item_id)
).c_str()
);
}