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Remove some mlog related functions in Mob::
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79ac3f9b44
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@ -3538,35 +3538,6 @@ bool EntityList::LimitCheckName(const char *npc_name)
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return true;
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}
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void EntityList::RadialSetLogging(Mob *around, bool enabled, bool clients,
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bool non_clients, float range)
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{
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float range2 = range * range;
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auto it = mob_list.begin();
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while (it != mob_list.end()) {
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Mob *mob = it->second;
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++it;
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if (mob->IsClient()) {
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if (!clients)
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continue;
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} else {
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if (!non_clients)
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continue;
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}
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if (around->DistNoRoot(*mob) > range2)
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continue;
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if (enabled)
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mob->EnableLogging();
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else
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mob->DisableLogging();
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}
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}
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void EntityList::UpdateHoTT(Mob *target)
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{
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auto it = client_list.begin();
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@ -318,8 +318,6 @@ public:
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void MassGroupBuff(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster = true);
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void AEBardPulse(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster = true);
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void RadialSetLogging(Mob *around, bool enabled, bool clients, bool non_clients, float range = 0);
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//trap stuff
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Mob* GetTrapTrigger(Trap* trap);
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void SendAlarm(Trap* trap, Mob* currenttarget, uint8 kos);
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@ -535,12 +535,6 @@ public:
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bool HasProcs() const;
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bool IsCombatProc(uint16 spell_id);
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//Logging
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bool IsLoggingEnabled() const { return(logging_enabled); }
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void EnableLogging() { logging_enabled = true; }
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void DisableLogging() { logging_enabled = false; }
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//More stuff to sort:
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virtual bool IsRaidTarget() const { return false; };
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virtual bool IsAttackAllowed(Mob *target, bool isSpellAttack = false);
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