diff --git a/zone/entity.cpp b/zone/entity.cpp index 7b85b286b..d3b95e7f5 100644 --- a/zone/entity.cpp +++ b/zone/entity.cpp @@ -3538,35 +3538,6 @@ bool EntityList::LimitCheckName(const char *npc_name) return true; } -void EntityList::RadialSetLogging(Mob *around, bool enabled, bool clients, - bool non_clients, float range) -{ - float range2 = range * range; - - auto it = mob_list.begin(); - while (it != mob_list.end()) { - Mob *mob = it->second; - - ++it; - - if (mob->IsClient()) { - if (!clients) - continue; - } else { - if (!non_clients) - continue; - } - - if (around->DistNoRoot(*mob) > range2) - continue; - - if (enabled) - mob->EnableLogging(); - else - mob->DisableLogging(); - } -} - void EntityList::UpdateHoTT(Mob *target) { auto it = client_list.begin(); diff --git a/zone/entity.h b/zone/entity.h index 88f5257f7..69cb0208b 100644 --- a/zone/entity.h +++ b/zone/entity.h @@ -318,8 +318,6 @@ public: void MassGroupBuff(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster = true); void AEBardPulse(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster = true); - void RadialSetLogging(Mob *around, bool enabled, bool clients, bool non_clients, float range = 0); - //trap stuff Mob* GetTrapTrigger(Trap* trap); void SendAlarm(Trap* trap, Mob* currenttarget, uint8 kos); diff --git a/zone/mob.h b/zone/mob.h index 5997ffeae..b994f519b 100644 --- a/zone/mob.h +++ b/zone/mob.h @@ -535,12 +535,6 @@ public: bool HasProcs() const; bool IsCombatProc(uint16 spell_id); - //Logging - bool IsLoggingEnabled() const { return(logging_enabled); } - void EnableLogging() { logging_enabled = true; } - void DisableLogging() { logging_enabled = false; } - - //More stuff to sort: virtual bool IsRaidTarget() const { return false; }; virtual bool IsAttackAllowed(Mob *target, bool isSpellAttack = false);