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...trying out boost with luabind
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@@ -8,4 +8,13 @@ const char *Lua_Mob::GetName() {
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return m->GetName();
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}
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void Lua_Mob::Depop() {
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Depop(true);
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}
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void Lua_Mob::Depop(bool start_spawn_timer) {
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Mob *m = reinterpret_cast<Mob*>(d_);
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return m->Depop(start_spawn_timer);
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}
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#endif
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