[Expansions] Zone Expansion Version Routing (#4084)

* Expansion version routing

* CheckForImproperContentFiles rule

* Update world_content_service.cpp

* Update client.cpp

* Update client.cpp

* Update CheckForImproperContentFiles

* Remove nek pok check

* Remove file checking

* Remove

* Command and dev tools menu tweaks

* Update world_content_service.cpp

* Update world_content_service.cpp

* Update version path

* Update content_filter_criteria.h

* Update content_filter_criteria.h

* Update quest_parser_collection.cpp

* Update comments

* PR feedback

* Update client_packet.cpp

* Remove notes column for display cleanliness
This commit is contained in:
Chris Miles
2024-02-19 20:35:17 -06:00
committed by GitHub
parent 5a89fcfb78
commit d182fc3613
15 changed files with 263 additions and 56 deletions
+102 -24
View File
@@ -1,28 +1,11 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "world_content_service.h"
#include <utility>
#include <glm/vec3.hpp>
#include "../database.h"
#include "../rulesys.h"
#include "../eqemu_logsys.h"
#include "../repositories/content_flags_repository.h"
#include "../repositories/instance_list_repository.h"
WorldContentService::WorldContentService()
@@ -119,7 +102,7 @@ std::vector<std::string> WorldContentService::GetContentFlagsDisabled()
/**
* @param content_flags
*/
void WorldContentService::SetContentFlags(const std::vector<ContentFlagsRepository::ContentFlags>& content_flags)
void WorldContentService::SetContentFlags(const std::vector<ContentFlagsRepository::ContentFlags> &content_flags)
{
WorldContentService::content_flags = content_flags;
}
@@ -167,14 +150,14 @@ bool WorldContentService::DoesPassContentFiltering(const ContentFlags &f)
}
// if we don't have any enabled flag in enabled flags, we fail
for (const auto& flag: Strings::Split(f.content_flags)) {
for (const auto &flag: Strings::Split(f.content_flags)) {
if (!Strings::Contains(GetContentFlagsEnabled(), flag)) {
return false;
}
}
// if we don't have any disabled flag in disabled flags, we fail
for (const auto& flag: Strings::Split(f.content_flags_disabled)) {
for (const auto &flag: Strings::Split(f.content_flags_disabled)) {
if (!Strings::Contains(GetContentFlagsDisabled(), flag)) {
return false;
}
@@ -200,6 +183,7 @@ void WorldContentService::ReloadContentFlags()
}
SetContentFlags(set_content_flags);
SetContentZones(ZoneRepository::All(*m_content_database));
}
Database *WorldContentService::GetDatabase() const
@@ -214,6 +198,18 @@ WorldContentService *WorldContentService::SetDatabase(Database *database)
return this;
}
Database *WorldContentService::GetContentDatabase() const
{
return m_content_database;
}
WorldContentService *WorldContentService::SetContentDatabase(Database *database)
{
WorldContentService::m_content_database = database;
return this;
}
void WorldContentService::SetContentFlag(const std::string &content_flag_name, bool enabled)
{
auto flags = ContentFlagsRepository::GetWhere(
@@ -238,3 +234,85 @@ void WorldContentService::SetContentFlag(const std::string &content_flag_name, b
ReloadContentFlags();
}
// SetZones sets the zones for the world content service
// this is used for zone routing middleware
// we pull the zone list from the zone repository and feed from the zone store for now
// we're holding a copy in the content service - but we're talking 250kb of data in memory to handle routing of zoning
WorldContentService *WorldContentService::SetContentZones(const std::vector<BaseZoneRepository::Zone>& zones)
{
m_zones = zones;
LogInfo("Loaded [{}] zones", m_zones.size());
return this;
}
// HandleZoneRoutingMiddleware is meant to handle content and context aware zone routing
//
// example # 1
// lavastorm (pre-don) version 0 (classic)
// lavastorm (don) version 1
// we want to route players to the correct version of lavastorm based on the current server side expansion
// in order to do that the simplest and cleanest way we intercept the zoning process and route players to an "instance" of the zone
// the reason why we're doing this is because all of the zoning logic already is handled by two keys "zone_id" and "instance_id"
// we can leverage static, never expires instances to handle this but to the client they don't see it any other way than a public normal zone
// scripts handle all the same way, you don't have to think about instances, the middleware will handle the magic
// the versions of zones are represented by two zone entries that have potentially different min/max expansion and/or different content flags
// we decide to route the client to the correct version of the zone based on the current server side expansion
// example # 2
void WorldContentService::HandleZoneRoutingMiddleware(ZoneChange_Struct *zc)
{
// if we're already in an instance, we don't want to route the player to another instance
if (zc->instanceID > 0) {
return;
}
for (auto &z: m_zones) {
if (z.zoneidnumber == zc->zoneID) {
auto f = ContentFlags{
.min_expansion = z.min_expansion,
.max_expansion = z.max_expansion,
.content_flags = z.content_flags,
.content_flags_disabled = z.content_flags_disabled
};
if (DoesPassContentFiltering(f)) {
LogInfo(
"Attempting to route player to zone [{}] ({}) version [{}] long_name [{}]",
z.short_name,
z.zoneidnumber,
z.version,
z.long_name
);
auto instances = InstanceListRepository::GetWhere(
*GetDatabase(),
fmt::format(
"zone = {} AND version = {} AND never_expires = 1 AND is_global = 1",
z.zoneidnumber,
z.version
)
);
if (!instances.empty()) {
auto instance = instances.front();
zc->instanceID = instance.id;
LogInfo(
"Routed player to instance [{}] of zone [{}] ({}) version [{}] long_name [{}] notes [{}]",
instance.id,
z.short_name,
z.zoneidnumber,
z.version,
z.long_name,
instance.notes
);
break;
}
}
}
}
}
+10 -20
View File
@@ -1,29 +1,10 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_WORLD_CONTENT_SERVICE_H
#define EQEMU_WORLD_CONTENT_SERVICE_H
#include <string>
#include <vector>
#include "../repositories/content_flags_repository.h"
#include "../repositories/zone_repository.h"
class Database;
@@ -182,14 +163,23 @@ public:
WorldContentService * SetDatabase(Database *database);
Database *GetDatabase() const;
WorldContentService * SetContentDatabase(Database *database);
Database *GetContentDatabase() const;
void SetContentFlag(const std::string &content_flag_name, bool enabled);
void HandleZoneRoutingMiddleware(ZoneChange_Struct *zc);
WorldContentService * SetContentZones(const std::vector<ZoneRepository::Zone>& zones);
private:
int current_expansion{};
std::vector<ContentFlagsRepository::ContentFlags> content_flags;
// reference to database
Database *m_database;
Database *m_content_database;
// holds a record of the zone table from the database
std::vector<ZoneRepository::Zone> m_zones = {};
};
extern WorldContentService content_service;