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[Expansions] Zone Expansion Version Routing (#4084)
* Expansion version routing * CheckForImproperContentFiles rule * Update world_content_service.cpp * Update client.cpp * Update client.cpp * Update CheckForImproperContentFiles * Remove nek pok check * Remove file checking * Remove * Command and dev tools menu tweaks * Update world_content_service.cpp * Update world_content_service.cpp * Update version path * Update content_filter_criteria.h * Update content_filter_criteria.h * Update quest_parser_collection.cpp * Update comments * PR feedback * Update client_packet.cpp * Remove notes column for display cleanliness
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@@ -1,28 +1,11 @@
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/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "world_content_service.h"
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#include <utility>
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#include <glm/vec3.hpp>
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#include "../database.h"
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#include "../rulesys.h"
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#include "../eqemu_logsys.h"
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#include "../repositories/content_flags_repository.h"
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#include "../repositories/instance_list_repository.h"
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WorldContentService::WorldContentService()
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@@ -119,7 +102,7 @@ std::vector<std::string> WorldContentService::GetContentFlagsDisabled()
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/**
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* @param content_flags
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*/
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void WorldContentService::SetContentFlags(const std::vector<ContentFlagsRepository::ContentFlags>& content_flags)
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void WorldContentService::SetContentFlags(const std::vector<ContentFlagsRepository::ContentFlags> &content_flags)
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{
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WorldContentService::content_flags = content_flags;
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}
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@@ -167,14 +150,14 @@ bool WorldContentService::DoesPassContentFiltering(const ContentFlags &f)
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}
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// if we don't have any enabled flag in enabled flags, we fail
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for (const auto& flag: Strings::Split(f.content_flags)) {
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for (const auto &flag: Strings::Split(f.content_flags)) {
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if (!Strings::Contains(GetContentFlagsEnabled(), flag)) {
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return false;
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}
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}
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// if we don't have any disabled flag in disabled flags, we fail
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for (const auto& flag: Strings::Split(f.content_flags_disabled)) {
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for (const auto &flag: Strings::Split(f.content_flags_disabled)) {
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if (!Strings::Contains(GetContentFlagsDisabled(), flag)) {
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return false;
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}
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@@ -200,6 +183,7 @@ void WorldContentService::ReloadContentFlags()
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}
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SetContentFlags(set_content_flags);
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SetContentZones(ZoneRepository::All(*m_content_database));
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}
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Database *WorldContentService::GetDatabase() const
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@@ -214,6 +198,18 @@ WorldContentService *WorldContentService::SetDatabase(Database *database)
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return this;
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}
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Database *WorldContentService::GetContentDatabase() const
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{
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return m_content_database;
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}
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WorldContentService *WorldContentService::SetContentDatabase(Database *database)
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{
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WorldContentService::m_content_database = database;
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return this;
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}
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void WorldContentService::SetContentFlag(const std::string &content_flag_name, bool enabled)
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{
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auto flags = ContentFlagsRepository::GetWhere(
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@@ -238,3 +234,85 @@ void WorldContentService::SetContentFlag(const std::string &content_flag_name, b
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ReloadContentFlags();
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}
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// SetZones sets the zones for the world content service
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// this is used for zone routing middleware
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// we pull the zone list from the zone repository and feed from the zone store for now
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// we're holding a copy in the content service - but we're talking 250kb of data in memory to handle routing of zoning
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WorldContentService *WorldContentService::SetContentZones(const std::vector<BaseZoneRepository::Zone>& zones)
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{
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m_zones = zones;
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LogInfo("Loaded [{}] zones", m_zones.size());
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return this;
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}
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// HandleZoneRoutingMiddleware is meant to handle content and context aware zone routing
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//
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// example # 1
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// lavastorm (pre-don) version 0 (classic)
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// lavastorm (don) version 1
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// we want to route players to the correct version of lavastorm based on the current server side expansion
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// in order to do that the simplest and cleanest way we intercept the zoning process and route players to an "instance" of the zone
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// the reason why we're doing this is because all of the zoning logic already is handled by two keys "zone_id" and "instance_id"
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// we can leverage static, never expires instances to handle this but to the client they don't see it any other way than a public normal zone
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// scripts handle all the same way, you don't have to think about instances, the middleware will handle the magic
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// the versions of zones are represented by two zone entries that have potentially different min/max expansion and/or different content flags
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// we decide to route the client to the correct version of the zone based on the current server side expansion
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// example # 2
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void WorldContentService::HandleZoneRoutingMiddleware(ZoneChange_Struct *zc)
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{
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// if we're already in an instance, we don't want to route the player to another instance
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if (zc->instanceID > 0) {
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return;
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}
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for (auto &z: m_zones) {
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if (z.zoneidnumber == zc->zoneID) {
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auto f = ContentFlags{
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.min_expansion = z.min_expansion,
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.max_expansion = z.max_expansion,
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.content_flags = z.content_flags,
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.content_flags_disabled = z.content_flags_disabled
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};
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if (DoesPassContentFiltering(f)) {
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LogInfo(
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"Attempting to route player to zone [{}] ({}) version [{}] long_name [{}]",
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z.short_name,
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z.zoneidnumber,
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z.version,
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z.long_name
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);
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auto instances = InstanceListRepository::GetWhere(
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*GetDatabase(),
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fmt::format(
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"zone = {} AND version = {} AND never_expires = 1 AND is_global = 1",
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z.zoneidnumber,
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z.version
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)
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);
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if (!instances.empty()) {
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auto instance = instances.front();
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zc->instanceID = instance.id;
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LogInfo(
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"Routed player to instance [{}] of zone [{}] ({}) version [{}] long_name [{}] notes [{}]",
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instance.id,
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z.short_name,
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z.zoneidnumber,
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z.version,
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z.long_name,
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instance.notes
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);
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break;
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}
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}
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}
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}
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}
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@@ -1,29 +1,10 @@
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/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef EQEMU_WORLD_CONTENT_SERVICE_H
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#define EQEMU_WORLD_CONTENT_SERVICE_H
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#include <string>
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#include <vector>
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#include "../repositories/content_flags_repository.h"
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#include "../repositories/zone_repository.h"
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class Database;
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@@ -182,14 +163,23 @@ public:
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WorldContentService * SetDatabase(Database *database);
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Database *GetDatabase() const;
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WorldContentService * SetContentDatabase(Database *database);
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Database *GetContentDatabase() const;
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void SetContentFlag(const std::string &content_flag_name, bool enabled);
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void HandleZoneRoutingMiddleware(ZoneChange_Struct *zc);
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WorldContentService * SetContentZones(const std::vector<ZoneRepository::Zone>& zones);
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private:
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int current_expansion{};
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std::vector<ContentFlagsRepository::ContentFlags> content_flags;
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// reference to database
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Database *m_database;
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Database *m_content_database;
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// holds a record of the zone table from the database
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std::vector<ZoneRepository::Zone> m_zones = {};
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};
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extern WorldContentService content_service;
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