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Remove eqemu_error.cpp/.h as they are useless
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b6587cc9e2
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d1572790b1
@ -18,7 +18,6 @@ SET(common_sources
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eqdb_res.cpp
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eqemu_exception.cpp
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eqemu_config.cpp
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eqemu_error.cpp
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eqemu_logsys.cpp
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eq_packet.cpp
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eq_stream.cpp
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@ -119,7 +118,6 @@ SET(common_headers
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eqemu_exception.h
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eqemu_config.h
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eqemu_config_elements.h
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eqemu_error.h
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eqemu_logsys.h
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eq_packet.h
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eq_stream.h
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@ -1,135 +0,0 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifdef _WINDOWS
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#include <windows.h>
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#endif
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#include "eqemu_error.h"
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#include "linked_list.h"
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#include "mutex.h"
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#include "misc_functions.h"
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#include <stdio.h>
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#include <string.h>
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#ifdef _WINDOWS
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#include <conio.h>
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#endif
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void UpdateWindowTitle(char* iNewTitle = 0);
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void CatchSignal(int sig_num);
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const char* EQEMuErrorText[EQEMuError_MaxErrorID] = { "ErrorID# 0, No Error",
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"MySQL Error #1405 or #2001 means your mysql server rejected the username and password you presented it.",
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"MySQL Error #2003 means you were unable to connect to the mysql server.",
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"MySQL Error #2005 means you there are too many connections on the mysql server. The server is overloaded.",
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"MySQL Error #2007 means you the server is out of memory. The server is overloaded.",
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};
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LinkedList<char*>* EQEMuErrorList;
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Mutex* MEQEMuErrorList;
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AutoDelete< LinkedList<char*> > ADEQEMuErrorList(&EQEMuErrorList);
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AutoDelete<Mutex> ADMEQEMuErrorList(&MEQEMuErrorList);
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const char* GetErrorText(uint32 iError) {
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if (iError >= EQEMuError_MaxErrorID)
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return "ErrorID# out of range";
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else
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return EQEMuErrorText[iError];
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}
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void AddEQEMuError(eEQEMuError iError, bool iExitNow) {
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if (!iError)
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return;
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if (!EQEMuErrorList) {
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EQEMuErrorList = new LinkedList<char*>;
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MEQEMuErrorList = new Mutex;
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}
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LockMutex lock(MEQEMuErrorList);
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LinkedListIterator<char*> iterator(*EQEMuErrorList);
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iterator.Reset();
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while (iterator.MoreElements()) {
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if (iterator.GetData()[0] == 1) {
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//Umm... this gets a big WTF...
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// if (*((uint32*) iterator.GetData()[1]) == iError)
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//not sure whats going on, using a character as a pointer....
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if (*((eEQEMuError*) &(iterator.GetData()[1])) == iError)
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return;
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}
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iterator.Advance();
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}
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char* tmp = new char[6];
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tmp[0] = 1;
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tmp[5] = 0;
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*((uint32*) &tmp[1]) = iError;
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EQEMuErrorList->Append(tmp);
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if (iExitNow)
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CatchSignal(2);
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}
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void AddEQEMuError(char* iError, bool iExitNow) {
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if (!iError)
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return;
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if (!EQEMuErrorList) {
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EQEMuErrorList = new LinkedList<char*>;
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MEQEMuErrorList = new Mutex;
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}
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LockMutex lock(MEQEMuErrorList);
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char* tmp = strcpy(new char[strlen(iError) + 1], iError);
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EQEMuErrorList->Append(tmp);
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if (iExitNow)
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CatchSignal(2);
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}
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uint32 CheckEQEMuError() {
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if (!EQEMuErrorList)
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return 0;
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uint32 ret = 0;
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char* tmp = 0;
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bool HeaderPrinted = false;
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LockMutex lock(MEQEMuErrorList);
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while ((tmp = EQEMuErrorList->Pop() )) {
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if (!HeaderPrinted) {
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fprintf(stdout, "===============================\nRuntime errors:\n\n");
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HeaderPrinted = true;
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}
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if (tmp[0] == 1) {
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fprintf(stdout, "%s\n", GetErrorText(*((uint32*) &tmp[1])));
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fprintf(stdout, "For more information on this error, visit http://www.eqemu.net/eqemuerror.php?id=%u\n\n", *((uint32*) &tmp[1]));
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}
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else {
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fprintf(stdout, "%s\n\n", tmp);
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}
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safe_delete(tmp);
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ret++;
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}
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return ret;
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}
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void CheckEQEMuErrorAndPause() {
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#ifdef _WINDOWS
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if (CheckEQEMuError()) {
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fprintf(stdout, "Hit any key to exit\n");
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UpdateWindowTitle("Error");
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getch();
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}
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#endif
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}
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@ -1,36 +0,0 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef EQEMuError_H
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#define EQEMuError_H
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#include "../common/types.h"
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enum eEQEMuError { EQEMuError_NoError,
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EQEMuError_Mysql_1405,
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EQEMuError_Mysql_2003,
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EQEMuError_Mysql_2005,
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EQEMuError_Mysql_2007,
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EQEMuError_MaxErrorID };
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void AddEQEMuError(eEQEMuError iError, bool iExitNow = false);
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void AddEQEMuError(char* iError, bool iExitNow = false);
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uint32 CheckEQEMuError();
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void CheckEQEMuErrorAndPause();
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#endif
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@ -34,7 +34,7 @@
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#include "../common/version.h"
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#include "../common/eqtime.h"
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#include "../common/timeoutmgr.h"
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#include "../common/eqemu_error.h"
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#include "../common/opcodemgr.h"
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#include "../common/guilds.h"
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#include "../common/eq_stream_ident.h"
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@ -498,7 +498,6 @@ int main(int argc, char** argv) {
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Log.Out(Logs::Detail, Logs::World_Server,"Signaling HTTP service to stop...");
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http_server.Stop();
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CheckEQEMuErrorAndPause();
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return 0;
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}
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@ -28,7 +28,7 @@
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#include "../common/eq_packet_structs.h"
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#include "../common/mutex.h"
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#include "../common/version.h"
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#include "../common/eqemu_error.h"
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#include "../common/packet_dump_file.h"
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#include "../common/opcodemgr.h"
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#include "../common/guilds.h"
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@ -221,19 +221,16 @@ int main(int argc, char** argv) {
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Log.Out(Logs::Detail, Logs::Zone_Server, "Loading npc faction lists");
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if (!database.LoadNPCFactionLists()) {
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Log.Out(Logs::General, Logs::Error, "Loading npcs faction lists FAILED!");
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CheckEQEMuErrorAndPause();
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return 1;
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}
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Log.Out(Logs::Detail, Logs::Zone_Server, "Loading loot tables");
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if (!database.LoadLoot()) {
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Log.Out(Logs::General, Logs::Error, "Loading loot FAILED!");
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CheckEQEMuErrorAndPause();
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return 1;
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}
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Log.Out(Logs::Detail, Logs::Zone_Server, "Loading skill caps");
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if (!database.LoadSkillCaps()) {
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Log.Out(Logs::General, Logs::Error, "Loading skill caps FAILED!");
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CheckEQEMuErrorAndPause();
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return 1;
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}
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@ -244,7 +241,6 @@ int main(int argc, char** argv) {
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Log.Out(Logs::Detail, Logs::Zone_Server, "Loading base data");
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if (!database.LoadBaseData()) {
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Log.Out(Logs::General, Logs::Error, "Loading base data FAILED!");
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CheckEQEMuErrorAndPause();
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return 1;
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}
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@ -512,7 +508,6 @@ int main(int argc, char** argv) {
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safe_delete(taskmanager);
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command_deinit();
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safe_delete(parse);
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CheckEQEMuErrorAndPause();
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Log.Out(Logs::Detail, Logs::Zone_Server, "Proper zone shutdown complete.");
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return 0;
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}
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