mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
524 lines
17 KiB
C++
524 lines
17 KiB
C++
/* EQEMu: Everquest Server Emulator
|
|
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; version 2 of the License.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
|
are required to give you total support for your newly bought product;
|
|
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
|
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
#include "../common/debug.h"
|
|
|
|
#include <iostream>
|
|
#include <string.h>
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
|
|
#include <signal.h>
|
|
|
|
#include "../common/debug.h"
|
|
#include "../common/eqemu_logsys.h"
|
|
#include "../common/queue.h"
|
|
#include "../common/timer.h"
|
|
#include "../common/eq_stream_factory.h"
|
|
#include "../common/eq_packet.h"
|
|
#include "../common/seperator.h"
|
|
#include "../common/version.h"
|
|
#include "../common/eqtime.h"
|
|
#include "../common/timeoutmgr.h"
|
|
|
|
#include "../common/opcodemgr.h"
|
|
#include "../common/guilds.h"
|
|
#include "../common/eq_stream_ident.h"
|
|
#include "../common/rulesys.h"
|
|
#include "../common/platform.h"
|
|
#include "../common/crash.h"
|
|
#include "client.h"
|
|
#include "worlddb.h"
|
|
#ifdef _WINDOWS
|
|
#include <process.h>
|
|
#define snprintf _snprintf
|
|
#define strncasecmp _strnicmp
|
|
#define strcasecmp _stricmp
|
|
#include <conio.h>
|
|
#else
|
|
#include <pthread.h>
|
|
#include "../common/unix.h"
|
|
#include <sys/types.h>
|
|
#include <sys/ipc.h>
|
|
#include <sys/sem.h>
|
|
#include <sys/shm.h>
|
|
#if not defined (FREEBSD) && not defined (DARWIN)
|
|
union semun {
|
|
int val;
|
|
struct semid_ds *buf;
|
|
ushort *array;
|
|
struct seminfo *__buf;
|
|
void *__pad;
|
|
};
|
|
#endif
|
|
|
|
#endif
|
|
|
|
#include "../common/emu_tcp_server.h"
|
|
#include "../common/patches/patches.h"
|
|
#include "../common/random.h"
|
|
#include "zoneserver.h"
|
|
#include "console.h"
|
|
#include "login_server.h"
|
|
#include "login_server_list.h"
|
|
#include "eqw_http_handler.h"
|
|
#include "world_config.h"
|
|
#include "zoneserver.h"
|
|
#include "zonelist.h"
|
|
#include "clientlist.h"
|
|
#include "launcher_list.h"
|
|
#include "wguild_mgr.h"
|
|
#include "lfplist.h"
|
|
#include "adventure_manager.h"
|
|
#include "ucs.h"
|
|
#include "queryserv.h"
|
|
|
|
TimeoutManager timeout_manager;
|
|
EQStreamFactory eqsf(WorldStream,9000);
|
|
EmuTCPServer tcps;
|
|
ClientList client_list;
|
|
GroupLFPList LFPGroupList;
|
|
ZSList zoneserver_list;
|
|
LoginServerList loginserverlist;
|
|
EQWHTTPServer http_server;
|
|
UCSConnection UCSLink;
|
|
QueryServConnection QSLink;
|
|
LauncherList launcher_list;
|
|
AdventureManager adventure_manager;
|
|
EQEmu::Random emu_random;
|
|
volatile bool RunLoops = true;
|
|
uint32 numclients = 0;
|
|
uint32 numzones = 0;
|
|
bool holdzones = false;
|
|
|
|
EQEmuLogSys Log;
|
|
|
|
extern ConsoleList console_list;
|
|
|
|
void CatchSignal(int sig_num);
|
|
|
|
int main(int argc, char** argv) {
|
|
RegisterExecutablePlatform(ExePlatformWorld);
|
|
Log.LoadLogSettingsDefaults();
|
|
set_exception_handler();
|
|
|
|
/* Database Version Check */
|
|
uint32 Database_Version = CURRENT_BINARY_DATABASE_VERSION;
|
|
if (argc >= 2) {
|
|
if (strcasecmp(argv[1], "db_version") == 0) {
|
|
std::cout << "Binary Database Version: " << Database_Version << std::endl;
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// Load server configuration
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Loading server configuration..");
|
|
if (!WorldConfig::LoadConfig()) {
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Loading server configuration failed.");
|
|
return 1;
|
|
}
|
|
const WorldConfig *Config=WorldConfig::get();
|
|
|
|
Log.Out(Logs::Detail, Logs::World_Server, "CURRENT_VERSION: %s", CURRENT_VERSION);
|
|
|
|
#ifdef _DEBUG
|
|
_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
|
|
#endif
|
|
|
|
if (signal(SIGINT, CatchSignal) == SIG_ERR) {
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Could not set signal handler");
|
|
return 1;
|
|
}
|
|
if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Could not set signal handler");
|
|
return 1;
|
|
}
|
|
#ifndef WIN32
|
|
if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) {
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Could not set signal handler");
|
|
return 1;
|
|
}
|
|
#endif
|
|
|
|
// add login server config to list
|
|
if (Config->LoginCount == 0) {
|
|
if (Config->LoginHost.length()) {
|
|
loginserverlist.Add(Config->LoginHost.c_str(), Config->LoginPort, Config->LoginAccount.c_str(), Config->LoginPassword.c_str());
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Added loginserver %s:%i", Config->LoginHost.c_str(), Config->LoginPort);
|
|
}
|
|
} else {
|
|
LinkedList<LoginConfig*> loginlist=Config->loginlist;
|
|
LinkedListIterator<LoginConfig*> iterator(loginlist);
|
|
iterator.Reset();
|
|
while(iterator.MoreElements()) {
|
|
loginserverlist.Add(iterator.GetData()->LoginHost.c_str(), iterator.GetData()->LoginPort, iterator.GetData()->LoginAccount.c_str(), iterator.GetData()->LoginPassword.c_str());
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Added loginserver %s:%i", iterator.GetData()->LoginHost.c_str(), iterator.GetData()->LoginPort);
|
|
iterator.Advance();
|
|
}
|
|
}
|
|
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Connecting to MySQL...");
|
|
if (!database.Connect(
|
|
Config->DatabaseHost.c_str(),
|
|
Config->DatabaseUsername.c_str(),
|
|
Config->DatabasePassword.c_str(),
|
|
Config->DatabaseDB.c_str(),
|
|
Config->DatabasePort)) {
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Cannot continue without a database connection.");
|
|
return 1;
|
|
}
|
|
guild_mgr.SetDatabase(&database);
|
|
|
|
if (argc >= 2) {
|
|
char tmp[2];
|
|
if (strcasecmp(argv[1], "help") == 0 || strcasecmp(argv[1], "?") == 0 || strcasecmp(argv[1], "/?") == 0 || strcasecmp(argv[1], "-?") == 0 || strcasecmp(argv[1], "-h") == 0 || strcasecmp(argv[1], "-help") == 0) {
|
|
std::cout << "Worldserver command line commands:" << std::endl;
|
|
std::cout << "adduser username password flag - adds a user account" << std::endl;
|
|
std::cout << "flag username flag - sets GM flag on the account" << std::endl;
|
|
std::cout << "startzone zoneshortname - sets the starting zone" << std::endl;
|
|
std::cout << "-holdzones - reboots lost zones" << std::endl;
|
|
return 0;
|
|
}
|
|
else if (strcasecmp(argv[1], "-holdzones") == 0) {
|
|
std::cout << "Reboot Zones mode ON" << std::endl;
|
|
holdzones = true;
|
|
}
|
|
else if (database.GetVariable("disablecommandline", tmp, 2)) {
|
|
if (strlen(tmp) == 1) {
|
|
if (tmp[0] == '1') {
|
|
std::cerr << "Command line disabled in database... exiting" << std::endl;
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
else if (strcasecmp(argv[1], "adduser") == 0) {
|
|
if (argc == 5) {
|
|
if (Seperator::IsNumber(argv[4])) {
|
|
if (atoi(argv[4]) >= 0 && atoi(argv[4]) <= 255) {
|
|
if (database.CreateAccount(argv[2], argv[3], atoi(argv[4])) == 0) {
|
|
std::cerr << "database.CreateAccount failed." << std::endl;
|
|
return 1;
|
|
}
|
|
else {
|
|
std::cout << "Account created: Username='" << argv[2] << "', Password='" << argv[3] << "', status=" << argv[4] << std::endl;
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
std::cout << "Usage: world adduser username password flag" << std::endl;
|
|
std::cout << "flag = 0, 1 or 2" << std::endl;
|
|
return 0;
|
|
}
|
|
else if (strcasecmp(argv[1], "flag") == 0) {
|
|
if (argc == 4) {
|
|
if (Seperator::IsNumber(argv[3])) {
|
|
if (atoi(argv[3]) >= 0 && atoi(argv[3]) <= 255) {
|
|
if (database.SetAccountStatus(argv[2], atoi(argv[3]))){
|
|
std::cout << "Account flagged: Username='" << argv[2] << "', status=" << argv[3] << std::endl;
|
|
return 0;
|
|
}
|
|
else {
|
|
std::cerr << "database.SetAccountStatus failed." << std::endl;
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
std::cout << "Usage: world flag username flag" << std::endl;
|
|
std::cout << "flag = 0-200" << std::endl;
|
|
return 0;
|
|
}
|
|
else if (strcasecmp(argv[1], "startzone") == 0) {
|
|
if (argc == 3) {
|
|
if (strlen(argv[2]) < 3) {
|
|
std::cerr << "Error: zone name too short" << std::endl;
|
|
return 1;
|
|
}
|
|
else if (strlen(argv[2]) > 15) {
|
|
std::cerr << "Error: zone name too long" << std::endl;
|
|
return 1;
|
|
}
|
|
else {
|
|
if (database.SetVariable("startzone", argv[2])) {
|
|
std::cout << "Starting zone changed: '" << argv[2] << "'" << std::endl;
|
|
return 0;
|
|
}
|
|
else {
|
|
std::cerr << "database.SetVariable failed." << std::endl;
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
std::cout << "Usage: world startzone zoneshortname" << std::endl;
|
|
return 0;
|
|
}
|
|
else {
|
|
std::cerr << "Error, unknown command line option" << std::endl;
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
if(Config->WorldHTTPEnabled) {
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Starting HTTP world service...");
|
|
http_server.Start(Config->WorldHTTPPort, Config->WorldHTTPMimeFile.c_str());
|
|
} else {
|
|
Log.Out(Logs::Detail, Logs::World_Server, "HTTP world service disabled.");
|
|
}
|
|
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Checking Database Conversions..");
|
|
database.CheckDatabaseConversions();
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Loading variables..");
|
|
database.LoadVariables();
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Loading zones..");
|
|
database.LoadZoneNames();
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Clearing groups..");
|
|
database.ClearGroup();
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Clearing raids..");
|
|
database.ClearRaid();
|
|
database.ClearRaidDetails();
|
|
database.ClearRaidLeader();
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Loading items..");
|
|
if (!database.LoadItems())
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Error: Could not load item data. But ignoring");
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Loading skill caps..");
|
|
if (!database.LoadSkillCaps())
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Error: Could not load skill cap data. But ignoring");
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Loading guilds..");
|
|
guild_mgr.LoadGuilds();
|
|
//rules:
|
|
{
|
|
char tmp[64];
|
|
if (database.GetVariable("RuleSet", tmp, sizeof(tmp)-1)) {
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Loading rule set '%s'", tmp);
|
|
if(!RuleManager::Instance()->LoadRules(&database, tmp)) {
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Failed to load ruleset '%s', falling back to defaults.", tmp);
|
|
}
|
|
} else {
|
|
if(!RuleManager::Instance()->LoadRules(&database, "default")) {
|
|
Log.Out(Logs::Detail, Logs::World_Server, "No rule set configured, using default rules");
|
|
} else {
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Loaded default rule set 'default'", tmp);
|
|
}
|
|
}
|
|
}
|
|
if(RuleB(World, ClearTempMerchantlist)){
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Clearing temporary merchant lists..");
|
|
database.ClearMerchantTemp();
|
|
}
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Loading EQ time of day..");
|
|
if (!zoneserver_list.worldclock.loadFile(Config->EQTimeFile.c_str()))
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Unable to load %s", Config->EQTimeFile.c_str());
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Loading launcher list..");
|
|
launcher_list.LoadList();
|
|
|
|
char tmp[20];
|
|
tmp[0] = '\0';
|
|
database.GetVariable("holdzones",tmp, 20);
|
|
if ((strcasecmp(tmp, "1") == 0)) {
|
|
holdzones = true;
|
|
}
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Reboot zone modes %s",holdzones ? "ON" : "OFF");
|
|
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Deleted %i stale player corpses from database", database.DeleteStalePlayerCorpses());
|
|
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Loading adventures...");
|
|
if(!adventure_manager.LoadAdventureTemplates())
|
|
{
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Unable to load adventure templates.");
|
|
}
|
|
|
|
if(!adventure_manager.LoadAdventureEntries())
|
|
{
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Unable to load adventure templates.");
|
|
}
|
|
|
|
adventure_manager.Load();
|
|
adventure_manager.LoadLeaderboardInfo();
|
|
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Purging expired instances");
|
|
database.PurgeExpiredInstances();
|
|
Timer PurgeInstanceTimer(450000);
|
|
PurgeInstanceTimer.Start(450000);
|
|
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Loading char create info...");
|
|
database.LoadCharacterCreateAllocations();
|
|
database.LoadCharacterCreateCombos();
|
|
|
|
char errbuf[TCPConnection_ErrorBufferSize];
|
|
if (tcps.Open(Config->WorldTCPPort, errbuf)) {
|
|
Log.Out(Logs::Detail, Logs::World_Server,"Zone (TCP) listener started.");
|
|
} else {
|
|
Log.Out(Logs::Detail, Logs::World_Server,"Failed to start zone (TCP) listener on port %d:",Config->WorldTCPPort);
|
|
Log.Out(Logs::Detail, Logs::World_Server," %s",errbuf);
|
|
return 1;
|
|
}
|
|
if (eqsf.Open()) {
|
|
Log.Out(Logs::Detail, Logs::World_Server,"Client (UDP) listener started.");
|
|
} else {
|
|
Log.Out(Logs::Detail, Logs::World_Server,"Failed to start client (UDP) listener (port 9000)");
|
|
return 1;
|
|
}
|
|
|
|
//register all the patches we have avaliable with the stream identifier.
|
|
EQStreamIdentifier stream_identifier;
|
|
RegisterAllPatches(stream_identifier);
|
|
zoneserver_list.shutdowntimer = new Timer(60000);
|
|
zoneserver_list.shutdowntimer->Disable();
|
|
zoneserver_list.reminder = new Timer(20000);
|
|
zoneserver_list.reminder->Disable();
|
|
Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect
|
|
InterserverTimer.Trigger();
|
|
uint8 ReconnectCounter = 100;
|
|
EQStream* eqs;
|
|
EmuTCPConnection* tcpc;
|
|
EQStreamInterface *eqsi;
|
|
|
|
while(RunLoops) {
|
|
Timer::SetCurrentTime();
|
|
|
|
//check the factory for any new incoming streams.
|
|
while ((eqs = eqsf.Pop())) {
|
|
//pull the stream out of the factory and give it to the stream identifier
|
|
//which will figure out what patch they are running, and set up the dynamic
|
|
//structures and opcodes for that patch.
|
|
struct in_addr in;
|
|
in.s_addr = eqs->GetRemoteIP();
|
|
Log.Out(Logs::Detail, Logs::World_Server, "New connection from %s:%d", inet_ntoa(in),ntohs(eqs->GetRemotePort()));
|
|
stream_identifier.AddStream(eqs); //takes the stream
|
|
}
|
|
|
|
//give the stream identifier a chance to do its work....
|
|
stream_identifier.Process();
|
|
|
|
//check the stream identifier for any now-identified streams
|
|
while((eqsi = stream_identifier.PopIdentified())) {
|
|
//now that we know what patch they are running, start up their client object
|
|
struct in_addr in;
|
|
in.s_addr = eqsi->GetRemoteIP();
|
|
if (RuleB(World, UseBannedIPsTable)){ //Lieka: Check to see if we have the responsibility for blocking IPs.
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Checking inbound connection %s against BannedIPs table", inet_ntoa(in));
|
|
if (!database.CheckBannedIPs(inet_ntoa(in))){ //Lieka: Check inbound IP against banned IP table.
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Connection %s PASSED banned IPs check. Processing connection.", inet_ntoa(in));
|
|
auto client = new Client(eqsi);
|
|
// @merth: client->zoneattempt=0;
|
|
client_list.Add(client);
|
|
} else {
|
|
Log.Out(Logs::Detail, Logs::World_Server, "Connection from %s FAILED banned IPs check. Closing connection.", inet_ntoa(in));
|
|
eqsi->Close(); //Lieka: If the inbound IP is on the banned table, close the EQStream.
|
|
}
|
|
}
|
|
if (!RuleB(World, UseBannedIPsTable)){
|
|
Log.Out(Logs::Detail, Logs::World_Server, "New connection from %s:%d, processing connection", inet_ntoa(in), ntohs(eqsi->GetRemotePort()));
|
|
auto client = new Client(eqsi);
|
|
// @merth: client->zoneattempt=0;
|
|
client_list.Add(client);
|
|
}
|
|
}
|
|
|
|
client_list.Process();
|
|
|
|
while ((tcpc = tcps.NewQueuePop())) {
|
|
struct in_addr in;
|
|
in.s_addr = tcpc->GetrIP();
|
|
Log.Out(Logs::Detail, Logs::World_Server, "New TCP connection from %s:%d", inet_ntoa(in),tcpc->GetrPort());
|
|
console_list.Add(new Console(tcpc));
|
|
}
|
|
|
|
if(PurgeInstanceTimer.Check())
|
|
{
|
|
database.PurgeExpiredInstances();
|
|
}
|
|
|
|
//check for timeouts in other threads
|
|
timeout_manager.CheckTimeouts();
|
|
|
|
loginserverlist.Process();
|
|
|
|
console_list.Process();
|
|
|
|
zoneserver_list.Process();
|
|
|
|
launcher_list.Process();
|
|
|
|
UCSLink.Process();
|
|
|
|
QSLink.Process();
|
|
|
|
LFPGroupList.Process();
|
|
|
|
adventure_manager.Process();
|
|
|
|
if (InterserverTimer.Check()) {
|
|
InterserverTimer.Start();
|
|
database.ping();
|
|
// AsyncLoadVariables(dbasync, &database);
|
|
ReconnectCounter++;
|
|
if (ReconnectCounter >= 12) { // only create thread to reconnect every 10 minutes. previously we were creating a new thread every 10 seconds
|
|
ReconnectCounter = 0;
|
|
if (loginserverlist.AllConnected() == false) {
|
|
#ifdef _WINDOWS
|
|
_beginthread(AutoInitLoginServer, 0, nullptr);
|
|
#else
|
|
pthread_t thread;
|
|
pthread_create(&thread, nullptr, &AutoInitLoginServer, nullptr);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
if (numclients == 0) {
|
|
Sleep(50);
|
|
continue;
|
|
}
|
|
Sleep(20);
|
|
}
|
|
Log.Out(Logs::Detail, Logs::World_Server,"World main loop completed.");
|
|
Log.Out(Logs::Detail, Logs::World_Server,"Shutting down console connections (if any).");
|
|
console_list.KillAll();
|
|
Log.Out(Logs::Detail, Logs::World_Server,"Shutting down zone connections (if any).");
|
|
zoneserver_list.KillAll();
|
|
Log.Out(Logs::Detail, Logs::World_Server,"Zone (TCP) listener stopped.");
|
|
tcps.Close();
|
|
Log.Out(Logs::Detail, Logs::World_Server,"Client (UDP) listener stopped.");
|
|
eqsf.Close();
|
|
Log.Out(Logs::Detail, Logs::World_Server,"Signaling HTTP service to stop...");
|
|
http_server.Stop();
|
|
|
|
return 0;
|
|
}
|
|
|
|
void CatchSignal(int sig_num) {
|
|
Log.Out(Logs::Detail, Logs::World_Server,"Caught signal %d",sig_num);
|
|
if(zoneserver_list.worldclock.saveFile(WorldConfig::get()->EQTimeFile.c_str())==false)
|
|
Log.Out(Logs::Detail, Logs::World_Server,"Failed to save time file.");
|
|
RunLoops = false;
|
|
}
|
|
|
|
void UpdateWindowTitle(char* iNewTitle) {
|
|
#ifdef _WINDOWS
|
|
char tmp[500];
|
|
if (iNewTitle) {
|
|
snprintf(tmp, sizeof(tmp), "World: %s", iNewTitle);
|
|
}
|
|
else {
|
|
snprintf(tmp, sizeof(tmp), "World");
|
|
}
|
|
SetConsoleTitle(tmp);
|
|
#endif
|
|
}
|
|
|