Remove floating logic, fix for some bestz logic

This commit is contained in:
KimLS
2018-11-21 22:10:51 -08:00
parent b55771ca7d
commit cfba613efd
5 changed files with 7 additions and 108 deletions
+1 -1
View File
@@ -648,7 +648,7 @@ void EntityList::AddNPC(NPC *npc, bool SendSpawnPacket, bool dontqueue)
parse->EventNPC(EVENT_SPAWN, npc, nullptr, "", 0);
npc->FixZ();
npc->TryFixZ();
uint16 emoteid = npc->GetEmoteID();
if (emoteid != 0)