mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-01 15:46:37 +00:00
[Skill Caps] Further improvements (#4205)
This commit is contained in:
+11
-9
@@ -83,6 +83,7 @@ SET(common_sources
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shared_tasks.cpp
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shareddb.cpp
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skills.cpp
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skill_caps.cpp
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spdat.cpp
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strings.cpp
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struct_strategy.cpp
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@@ -492,7 +493,7 @@ SET(repositories
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repositories/zone_repository.h
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repositories/zone_points_repository.h
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)
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)
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SET(common_headers
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additive_lagged_fibonacci_engine.h
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@@ -592,7 +593,7 @@ SET(common_headers
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ptimer.h
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queue.h
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races.h
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raid.h
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raid.h
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random.h
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rdtsc.h
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rulesys.h
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@@ -606,6 +607,7 @@ SET(common_headers
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shared_tasks.h
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shareddb.h
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skills.h
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skill_caps.h
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spdat.h
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strings.h
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struct_strategy.h
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@@ -681,13 +683,13 @@ SOURCE_GROUP(Event FILES
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event/event_loop.h
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event/timer.h
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event/task.h
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)
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)
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SOURCE_GROUP(Json FILES
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json/json.h
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json/jsoncpp.cpp
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json/json-forwards.h
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)
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)
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SOURCE_GROUP(Net FILES
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net/console_server.cpp
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@@ -724,7 +726,7 @@ SOURCE_GROUP(Net FILES
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net/websocket_server.h
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net/websocket_server_connection.cpp
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net/websocket_server_connection.h
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)
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)
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SOURCE_GROUP(Patches FILES
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patches/patches.h
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@@ -768,12 +770,12 @@ SOURCE_GROUP(Patches FILES
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patches/titanium_limits.cpp
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patches/uf.cpp
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patches/uf_limits.cpp
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)
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)
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SOURCE_GROUP(StackWalker FILES
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StackWalker/StackWalker.h
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StackWalker/StackWalker.cpp
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)
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)
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SOURCE_GROUP(Util FILES
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util/memory_stream.h
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@@ -781,7 +783,7 @@ SOURCE_GROUP(Util FILES
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util/directory.h
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util/uuid.cpp
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util/uuid.h
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)
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)
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INCLUDE_DIRECTORIES(Patches SocketLib StackWalker)
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@@ -794,6 +796,6 @@ ENDIF (UNIX)
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IF (WIN32 AND EQEMU_BUILD_PCH)
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TARGET_PRECOMPILE_HEADERS(common PRIVATE pch/pch.h)
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ENDIF()
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ENDIF ()
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SET(LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
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@@ -1914,24 +1914,3 @@ void SharedDatabase::SetSharedSpellsCount(uint32 shared_spells_count)
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{
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SharedDatabase::m_shared_spells_count = shared_spells_count;
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}
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uint16 SharedDatabase::GetSkillCap(uint8 class_id, EQ::skills::SkillType skill_id, uint8 level)
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{
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const auto& l = SkillCapsRepository::GetWhere(
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*this,
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fmt::format(
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"`class_id` = {} AND `skill_id` = {} AND `level` = {} LIMIT 1",
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class_id,
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static_cast<uint16>(skill_id),
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level
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)
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);
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if (l.empty()) {
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return 0;
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}
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const auto& e = l.front();
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return e.cap;
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}
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@@ -160,8 +160,6 @@ public:
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uint32 GetSharedItemsCount() { return m_shared_items_count; }
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uint32 GetItemsCount();
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uint16 GetSkillCap(uint8 class_id, EQ::skills::SkillType skill_id, uint8 level);
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/**
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* spells
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*/
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@@ -0,0 +1,91 @@
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#include "skill_caps.h"
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SkillCaps *SkillCaps::SetContentDatabase(Database *db)
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{
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m_content_database = db;
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return this;
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}
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SkillCapsRepository::SkillCaps SkillCaps::GetSkillCap(uint8 class_id, EQ::skills::SkillType skill_id, uint8 level)
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{
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if (!IsPlayerClass(class_id)) {
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return SkillCapsRepository::NewEntity();
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}
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for (const auto &e: m_skill_caps) {
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if (
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e.class_id == class_id &&
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e.level == level &&
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static_cast<EQ::skills::SkillType>(e.skill_id) == skill_id
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) {
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return e;
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}
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}
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return SkillCapsRepository::NewEntity();
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}
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uint8 SkillCaps::GetTrainLevel(uint8 class_id, EQ::skills::SkillType skill_id, uint8 level)
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{
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if (
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!IsPlayerClass(class_id) ||
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class_id > Class::PLAYER_CLASS_COUNT ||
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static_cast<uint32>(skill_id) > (EQ::skills::HIGHEST_SKILL + 1)
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) {
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return 0;
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}
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const uint8 skill_cap_max_level = (
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RuleI(Character, SkillCapMaxLevel) > 0 ?
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RuleI(Character, SkillCapMaxLevel) :
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RuleI(Character, MaxLevel)
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);
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const uint8 max_level = level > skill_cap_max_level ? level : skill_cap_max_level;
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for (const auto &e: m_skill_caps) {
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for (uint8 current_level = 1; current_level <= max_level; current_level++) {
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if (
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e.class_id == class_id &&
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static_cast<EQ::skills::SkillType>(e.skill_id) == skill_id &&
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e.level == current_level
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) {
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return current_level;
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}
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}
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}
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return 0;
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}
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void SkillCaps::LoadSkillCaps()
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{
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const auto &l = SkillCapsRepository::All(*m_content_database);
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m_skill_caps.reserve(l.size());
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for (const auto &e: l) {
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if (
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e.level < 1 ||
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!IsPlayerClass(e.class_id) ||
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static_cast<EQ::skills::SkillType>(e.skill_id) >= EQ::skills::SkillCount
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) {
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continue;
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}
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m_skill_caps.emplace_back(e);
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}
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LogInfo(
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"Loaded [{}] Skill Cap Entr{}",
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l.size(),
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l.size() != 1 ? "ies" : "y"
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);
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}
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void SkillCaps::ReloadSkillCaps()
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{
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ClearSkillCaps();
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LoadSkillCaps();
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}
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@@ -0,0 +1,26 @@
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#ifndef CODE_SKILL_CAPS_H
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#define CODE_SKILL_CAPS_H
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#include "repositories/skill_caps_repository.h"
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#include "types.h"
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#include "classes.h"
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#include "skills.h"
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class SkillCaps {
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public:
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inline void ClearSkillCaps() { m_skill_caps.clear(); }
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SkillCapsRepository::SkillCaps GetSkillCap(uint8 class_id, EQ::skills::SkillType skill_id, uint8 level);
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uint8 GetTrainLevel(uint8 class_id, EQ::skills::SkillType skill_id, uint8 level);
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void LoadSkillCaps();
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void ReloadSkillCaps();
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SkillCaps *SetContentDatabase(Database *db);
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private:
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Database *m_content_database{};
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std::vector<SkillCapsRepository::SkillCaps> m_skill_caps = {};
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};
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extern SkillCaps skill_caps;
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#endif //CODE_SKILL_CAPS_H
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+1
-1
@@ -18,10 +18,10 @@
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*/
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#include "skills.h"
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#include "classes.h"
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#include <string.h>
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bool EQ::skills::IsTradeskill(SkillType skill)
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{
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switch (skill) {
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@@ -26,7 +26,6 @@
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#include <map>
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#include <vector>
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namespace EQ
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{
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namespace skills {
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