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Change GetSkillDmgAmt from Int16 to Int32 (SkillDamageAmount2 which uses function is Int32)
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@@ -883,7 +883,7 @@ public:
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int16 GetMeleeDmgPositionMod(Mob* defender);
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int16 GetSkillReuseTime(uint16 skill);
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int GetCriticalChanceBonus(uint16 skill);
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int16 GetSkillDmgAmt(uint16 skill);
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int32 GetSkillDmgAmt(uint16 skill);
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int16 GetPositionalDmgAmt(Mob* defender);
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inline bool CanBlockSpell() const { return(spellbonuses.FocusEffects[focusBlockNextSpell]); }
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bool DoHPToManaCovert(int32 mana_cost = 0);
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