Fix issue with initial cast of level override proc buffs

This commit is contained in:
Michael Cook (mackal) 2015-06-26 02:19:13 -04:00
parent cb525156ef
commit cee7e401dd

View File

@ -1770,9 +1770,9 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
#endif
if(spells[spell_id].base2[i] == 0)
AddProcToWeapon(procid, false, 100, spell_id, level_override);
AddProcToWeapon(procid, false, 100, spell_id, caster_level);
else
AddProcToWeapon(procid, false, spells[spell_id].base2[i]+100, spell_id, level_override);
AddProcToWeapon(procid, false, spells[spell_id].base2[i]+100, spell_id, caster_level);
break;
}