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Fix crash
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@@ -286,6 +286,8 @@ Mob::Mob(const char* in_name,
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armor_tint.Slot[i].Color = in_armor_tint.Slot[i].Color;
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}
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std::fill(std::begin(m_spellHitsLeft), std::end(m_spellHitsLeft), 0);
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m_Delta = glm::vec4();
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animation = 0;
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