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Add PhR to #showstats and a few places that can/should be implemented in the future.
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@@ -576,6 +576,11 @@ int Lua_Mob::GetCorruption() {
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return self->GetCorrup();
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}
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int Lua_Mob::GetPhR() {
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Lua_Safe_Call_Int();
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return self->GetPhR();
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}
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int Lua_Mob::GetMaxSTR() {
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Lua_Safe_Call_Int();
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return self->GetMaxSTR();
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