Fix for Merc::CheckAETaunt() server crash

This commit is contained in:
Uleat 2019-11-05 18:31:21 -05:00
parent ed7ce38fe0
commit cd7584f512

View File

@ -4169,7 +4169,7 @@ bool Merc::CheckAETaunt() {
if(g) {
for(int i = 0; i < g->GroupCount(); i++) {
//if(npc->IsOnHatelist(g->members[i]) && g->members[i]->GetTarget() != npc && g->members[i]->IsEngaged()) {
if(GetTarget() != npc && g->members[i]->GetTarget() != npc && npc->IsOnHatelist(g->members[i])) {
if(GetTarget() != npc && g->members[i] && g->members[i]->GetTarget() != npc && npc->IsOnHatelist(g->members[i])) {
result++;
}
}