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Merge master to movement_manager, fix for merge failure
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+2
-2
@@ -420,7 +420,7 @@ public:
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bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None) = 0;
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inline virtual void SetHP(int32 hp) { if (hp >= max_hp) cur_hp = max_hp; else cur_hp = hp;}
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bool ChangeHP(Mob* other, int32 amount, uint16 spell_id = 0, int8 buffslot = -1, bool iBuffTic = false);
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inline void SetOOCRegen(int32 newoocregen) {oocregen = newoocregen;}
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inline void SetOOCRegen(int32 newoocregen) {ooc_regen = newoocregen;}
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virtual void Heal();
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virtual void HealDamage(uint32 ammount, Mob* caster = nullptr, uint16 spell_id = SPELL_UNKNOWN);
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virtual void SetMaxHP() { cur_hp = max_hp; }
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@@ -1216,7 +1216,7 @@ protected:
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int32 max_mana;
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int32 hp_regen;
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int32 mana_regen;
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int32 oocregen;
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int32 ooc_regen;
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uint8 maxlevel;
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uint32 scalerate;
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Buffs_Struct *buffs;
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