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https://github.com/EQEmu/Server.git
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Merge master to movement_manager, fix for merge failure
This commit is contained in:
+30
-10
@@ -1399,6 +1399,7 @@ int bot_command_init(void)
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bot_command_add("lull", "Orders a bot to cast a pacification spell", 0, bot_command_lull) ||
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bot_command_add("mesmerize", "Orders a bot to cast a mesmerization spell", 0, bot_command_mesmerize) ||
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bot_command_add("movementspeed", "Orders a bot to cast a movement speed enhancement spell", 0, bot_command_movement_speed) ||
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bot_command_add("owneroption", "Sets options available to bot owners", 0, bot_command_owner_option) ||
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bot_command_add("pet", "Lists the available bot pet [subcommands]", 0, bot_command_pet) ||
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bot_command_add("petremove", "Orders a bot to remove its pet", 0, bot_subcommand_pet_remove) ||
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bot_command_add("petsettype", "Orders a Magician bot to use a specified pet type", 0, bot_subcommand_pet_set_type) ||
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@@ -3437,6 +3438,25 @@ void bot_command_movement_speed(Client *c, const Seperator *sep)
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helper_no_available_bots(c, my_bot);
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}
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void bot_command_owner_option(Client *c, const Seperator *sep)
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{
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if (helper_is_help_or_usage(sep->arg[1])) {
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c->Message(m_usage, "usage: %s [deathmarquee]", sep->arg[0]);
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return;
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}
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std::string owner_option = sep->arg[1];
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if (!owner_option.compare("deathmarquee")) {
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c->SetBotOptionDeathMarquee(!c->GetBotOptionDeathMarquee());
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c->Message(m_action, "Bot death marquee is now %s.", (c->GetBotOptionDeathMarquee() == true ? "enabled" : "disabled"));
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botdb.SaveOwnerOptionDeathMarquee(c->CharacterID(), c->GetBotOptionDeathMarquee());
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}
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else {
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c->Message(m_fail, "Owner option '%s' is not recognized.", owner_option.c_str());
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}
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}
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void bot_command_pet(Client *c, const Seperator *sep)
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{
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/* VS2012 code - begin */
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@@ -7194,13 +7214,13 @@ void bot_subcommand_inventory_list(Client *c, const Seperator *sep)
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linker.SetLinkType(EQEmu::saylink::SayLinkItemInst);
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uint32 inventory_count = 0;
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for (int i = EQEmu::invslot::EQUIPMENT_BEGIN; i <= (EQEmu::invslot::EQUIPMENT_END + 1); ++i) {
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for (int i = EQEmu::invslot::EQUIPMENT_BEGIN; i <= EQEmu::invslot::EQUIPMENT_END; ++i) {
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if ((i == EQEmu::invslot::slotSecondary) && is2Hweapon)
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continue;
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inst = my_bot->CastToBot()->GetBotItem(i == 22 ? EQEmu::invslot::SLOT_POWER_SOURCE : i);
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inst = my_bot->CastToBot()->GetBotItem(i);
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if (!inst || !inst->GetItem()) {
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c->Message(m_message, "I need something for my %s (slot %i)", GetBotEquipSlotName(i), (i == 22 ? EQEmu::invslot::SLOT_POWER_SOURCE : i));
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c->Message(m_message, "I need something for my %s (slot %i)", GetBotEquipSlotName(i), i);
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continue;
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}
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@@ -7210,7 +7230,7 @@ void bot_subcommand_inventory_list(Client *c, const Seperator *sep)
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}
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linker.SetItemInst(inst);
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c->Message(m_message, "Using %s in my %s (slot %i)", linker.GenerateLink().c_str(), GetBotEquipSlotName(i), (i == 22 ? EQEmu::invslot::SLOT_POWER_SOURCE : i));
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c->Message(m_message, "Using %s in my %s (slot %i)", linker.GenerateLink().c_str(), GetBotEquipSlotName(i), i);
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++inventory_count;
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}
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@@ -7249,8 +7269,8 @@ void bot_subcommand_inventory_remove(Client *c, const Seperator *sep)
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}
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int slotId = atoi(sep->arg[1]);
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if (!sep->IsNumber(1) || ((slotId > EQEmu::invslot::EQUIPMENT_END || slotId < EQEmu::invslot::EQUIPMENT_BEGIN) && slotId != EQEmu::invslot::SLOT_POWER_SOURCE)) {
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c->Message(m_fail, "Valid slots are 0-21 or 9999");
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if (!sep->IsNumber(1) || (slotId > EQEmu::invslot::EQUIPMENT_END || slotId < EQEmu::invslot::EQUIPMENT_BEGIN)) {
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c->Message(m_fail, "Valid slots are 0-22");
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return;
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}
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@@ -7311,7 +7331,7 @@ void bot_subcommand_inventory_remove(Client *c, const Seperator *sep)
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case EQEmu::invslot::slotFinger2:
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case EQEmu::invslot::slotChest:
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case EQEmu::invslot::slotWaist:
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case EQEmu::invslot::SLOT_POWER_SOURCE:
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case EQEmu::invslot::slotPowerSource:
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case EQEmu::invslot::slotAmmo:
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c->Message(m_message, "My %s is %s unequipped", GetBotEquipSlotName(slotId), ((itm) ? ("now") : ("already")));
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break;
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@@ -7356,14 +7376,14 @@ void bot_subcommand_inventory_window(Client *c, const Seperator *sep)
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//EQEmu::SayLinkEngine linker;
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//linker.SetLinkType(EQEmu::saylink::SayLinkItemInst);
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for (int i = EQEmu::invslot::EQUIPMENT_BEGIN; i <= (EQEmu::invslot::EQUIPMENT_END + 1); ++i) {
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for (int i = EQEmu::invslot::EQUIPMENT_BEGIN; i <= EQEmu::invslot::EQUIPMENT_END; ++i) {
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const EQEmu::ItemData* item = nullptr;
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const EQEmu::ItemInstance* inst = my_bot->CastToBot()->GetBotItem(i == 22 ? EQEmu::invslot::SLOT_POWER_SOURCE : i);
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const EQEmu::ItemInstance* inst = my_bot->CastToBot()->GetBotItem(i);
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if (inst)
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item = inst->GetItem();
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window_text.append("<c \"#FFFFFF\">");
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window_text.append(GetBotEquipSlotName(i == 22 ? EQEmu::invslot::SLOT_POWER_SOURCE : i));
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window_text.append(GetBotEquipSlotName(i));
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window_text.append(": ");
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if (item) {
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//window_text.append("</c>");
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