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https://github.com/EQEmu/Server.git
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Changed sleep times on the less time sensitve servers
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parent
c3f8e06e42
commit
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@ -140,7 +140,7 @@ int main(int argc, char *argv[]) {
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}
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}
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EQ::EventLoop::Get().Process();
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EQ::EventLoop::Get().Process();
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Sleep(1);
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Sleep(5);
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}
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}
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//try to be semi-nice about this... without waiting too long
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//try to be semi-nice about this... without waiting too long
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@ -179,7 +179,7 @@ int main()
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Timer::SetCurrentTime();
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Timer::SetCurrentTime();
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server.client_manager->Process();
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server.client_manager->Process();
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EQ::EventLoop::Get().Process();
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EQ::EventLoop::Get().Process();
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Sleep(1);
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Sleep(5);
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}
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}
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Log.Out(Logs::General, Logs::Login_Server, "Server Shutdown.");
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Log.Out(Logs::General, Logs::Login_Server, "Server Shutdown.");
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@ -100,7 +100,7 @@ int main() {
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lfguildmanager.ExpireEntries();
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lfguildmanager.ExpireEntries();
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EQ::EventLoop::Get().Process();
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EQ::EventLoop::Get().Process();
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Sleep(1);
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Sleep(5);
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}
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}
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Log.CloseFileLogs();
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Log.CloseFileLogs();
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}
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}
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@ -151,7 +151,7 @@ int main() {
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EQ::EventLoop::Get().Process();
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EQ::EventLoop::Get().Process();
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Sleep(1);
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Sleep(5);
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}
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}
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ChannelList->RemoveAllChannels();
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ChannelList->RemoveAllChannels();
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@ -533,7 +533,7 @@ int main(int argc, char** argv) {
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}
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}
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EQ::EventLoop::Get().Process();
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EQ::EventLoop::Get().Process();
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Sleep(1);
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Sleep(5);
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}
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}
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Log.Out(Logs::General, Logs::World_Server, "World main loop completed.");
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Log.Out(Logs::General, Logs::World_Server, "World main loop completed.");
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Log.Out(Logs::General, Logs::World_Server, "Shutting down zone connections (if any).");
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Log.Out(Logs::General, Logs::World_Server, "Shutting down zone connections (if any).");
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