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Add custom feature, cross-class skill trainer, fix up stuck detection and added a better solution to it.
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@@ -1,9 +1,9 @@
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#include "pathfinder_null.h"
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IPathfinder::IPath PathfinderNull::FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &error)
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IPathfinder::IPath PathfinderNull::FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck)
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{
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error = false;
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partial = false;
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stuck = false;
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IPath ret;
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ret.push_back(start);
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ret.push_back(end);
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