mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-31 04:56:20 +00:00
fix dumb compile errors from my hand merge
This commit is contained in:
@@ -70,7 +70,7 @@ namespace SteamLatest
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//create our opcode manager if we havent already
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if (opcodes == nullptr) {
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std::string opfile = fmt::format("{}/patch_{}.conf", path.GetPatchPath(), name);
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std::string opfile = fmt::format("{}/patch_{}.conf", PathManager::Instance()->GetPatchPath(), name);
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//load up the opcode manager.
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//TODO: figure out how to support shared memory with multiple patches...
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@@ -109,7 +109,7 @@ namespace SteamLatest
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//we need to go to every stream and replace it's manager.
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if (opcodes != nullptr) {
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std::string opfile = fmt::format("{}/patch_{}.conf", path.GetPatchPath(), name);
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std::string opfile = fmt::format("{}/patch_{}.conf", PathManager::Instance()->GetPatchPath(), name);
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if (!opcodes->ReloadOpcodes(opfile.c_str())) {
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LogNetcode("[OPCODES] Error reloading opcodes file [{}] for patch [{}]", opfile.c_str(), name);
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return;
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@@ -5397,354 +5397,4 @@ namespace SteamLatest
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return index; // as long as we guard against bad slots server side, we should be fine
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}
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} /*SteamLatest*/
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iff --git a/common/patches/steam_latest.h b/common/patches/steam_latest.h
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ew file mode 100644
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ndex 000000000..f378e9e05
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-- /dev/null
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++ b/common/patches/steam_latest.h
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@ -0,0 +1,55 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef COMMON_LAURION_H
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#define COMMON_LAURION_H
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#include "../struct_strategy.h"
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class EQStreamIdentifier;
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namespace SteamLatest
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{
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//these are the only public member of this namespace.
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extern void Register(EQStreamIdentifier& into);
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extern void Reload();
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//you should not directly access anything below..
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//I just dont feel like making a seperate header for it.
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class Strategy : public StructStrategy {
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public:
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Strategy();
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protected:
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virtual std::string Describe() const;
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virtual const EQ::versions::ClientVersion ClientVersion() const;
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//magic macro to declare our opcode processors
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#include "ss_declare.h"
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#include "steam_latest_ops.h"
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};
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}; /*SteamLatest*/
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#endif /*COMMON_LAURION_H*/
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iff --git a/common/patches/steam_latest_limits.cpp b/common/patches/steam_latest_limits.cpp
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ew file mode 100644
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ndex 000000000..9716d083b
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-- /dev/null
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++ b/common/patches/steam_latest_limits.cpp
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@ -0,0 +1,284 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "steam_latest_limits.h"
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#include "../strings.h"
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int16 SteamLatest::invtype::GetInvTypeSize(int16 inv_type)
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{
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switch (inv_type) {
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case invtype::typePossessions:
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return invtype::POSSESSIONS_SIZE;
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case invtype::typeBank:
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return invtype::BANK_SIZE;
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case invtype::typeSharedBank:
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return invtype::SHARED_BANK_SIZE;
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case invtype::typeTrade:
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return invtype::TRADE_SIZE;
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case invtype::typeWorld:
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return invtype::WORLD_SIZE;
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case invtype::typeLimbo:
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return invtype::LIMBO_SIZE;
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case invtype::typeTribute:
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return invtype::TRIBUTE_SIZE;
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case invtype::typeTrophyTribute:
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return invtype::TROPHY_TRIBUTE_SIZE;
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case invtype::typeGuildTribute:
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return invtype::GUILD_TRIBUTE_SIZE;
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case invtype::typeMerchant:
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return invtype::MERCHANT_SIZE;
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case invtype::typeDeleted:
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return invtype::DELETED_SIZE;
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case invtype::typeCorpse:
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return invtype::CORPSE_SIZE;
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case invtype::typeBazaar:
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return invtype::BAZAAR_SIZE;
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case invtype::typeInspect:
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return invtype::INSPECT_SIZE;
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case invtype::typeRealEstate:
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return invtype::REAL_ESTATE_SIZE;
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case invtype::typeViewMODPC:
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return invtype::VIEW_MOD_PC_SIZE;
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case invtype::typeViewMODBank:
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return invtype::VIEW_MOD_BANK_SIZE;
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case invtype::typeViewMODSharedBank:
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return invtype::VIEW_MOD_SHARED_BANK_SIZE;
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case invtype::typeViewMODLimbo:
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return invtype::VIEW_MOD_LIMBO_SIZE;
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case invtype::typeAltStorage:
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return invtype::ALT_STORAGE_SIZE;
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case invtype::typeArchived:
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return invtype::ARCHIVED_SIZE;
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case invtype::typeMail:
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return invtype::MAIL_SIZE;
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case invtype::typeGuildTrophyTribute:
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return invtype::GUILD_TROPHY_TRIBUTE_SIZE;
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case invtype::typeKrono:
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return invtype::KRONO_SIZE;
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case invtype::typeOther:
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return invtype::OTHER_SIZE;
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default:
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return INULL;
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}
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}
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const char* SteamLatest::invtype::GetInvTypeName(int16 inv_type)
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{
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switch (inv_type) {
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case invtype::TYPE_INVALID:
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return "Invalid Type";
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case invtype::typePossessions:
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return "Possessions";
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case invtype::typeBank:
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return "Bank";
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case invtype::typeSharedBank:
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return "Shared Bank";
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case invtype::typeTrade:
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return "Trade";
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case invtype::typeWorld:
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return "World";
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case invtype::typeLimbo:
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return "Limbo";
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case invtype::typeTribute:
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return "Tribute";
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case invtype::typeTrophyTribute:
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return "Trophy Tribute";
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case invtype::typeGuildTribute:
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return "Guild Tribute";
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case invtype::typeMerchant:
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return "Merchant";
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case invtype::typeDeleted:
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return "Deleted";
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case invtype::typeCorpse:
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return "Corpse";
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case invtype::typeBazaar:
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return "Bazaar";
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case invtype::typeInspect:
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return "Inspect";
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case invtype::typeRealEstate:
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return "Real Estate";
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case invtype::typeViewMODPC:
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return "View MOD PC";
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case invtype::typeViewMODBank:
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return "View MOD Bank";
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case invtype::typeViewMODSharedBank:
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return "View MOD Shared Bank";
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case invtype::typeViewMODLimbo:
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return "View MOD Limbo";
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case invtype::typeAltStorage:
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return "Alt Storage";
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case invtype::typeArchived:
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return "Archived";
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case invtype::typeMail:
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return "Mail";
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case invtype::typeGuildTrophyTribute:
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return "Guild Trophy Tribute";
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case invtype::typeKrono:
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return "Krono";
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case invtype::typeOther:
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return "Other";
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default:
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return "Unknown Type";
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}
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}
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bool SteamLatest::invtype::IsInvTypePersistent(int16 inv_type)
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{
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switch (inv_type) {
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case invtype::typePossessions:
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case invtype::typeBank:
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case invtype::typeSharedBank:
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case invtype::typeTrade:
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case invtype::typeWorld:
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case invtype::typeLimbo:
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case invtype::typeTribute:
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case invtype::typeTrophyTribute:
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case invtype::typeGuildTribute:
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return true;
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default:
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return false;
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}
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}
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const char* SteamLatest::invslot::GetInvPossessionsSlotName(int16 inv_slot)
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{
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switch (inv_slot) {
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case invslot::SLOT_INVALID:
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return "Invalid Slot";
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case invslot::slotCharm:
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return "Charm";
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case invslot::slotEar1:
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return "Ear 1";
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case invslot::slotHead:
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return "Head";
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case invslot::slotFace:
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return "Face";
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case invslot::slotEar2:
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return "Ear 2";
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case invslot::slotNeck:
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return "Neck";
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case invslot::slotShoulders:
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return "Shoulders";
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case invslot::slotArms:
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return "Arms";
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case invslot::slotBack:
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return "Back";
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case invslot::slotWrist1:
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return "Wrist 1";
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case invslot::slotWrist2:
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return "Wrist 2";
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case invslot::slotRange:
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return "Range";
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case invslot::slotHands:
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return "Hands";
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case invslot::slotPrimary:
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return "Primary";
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case invslot::slotSecondary:
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return "Secondary";
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case invslot::slotFinger1:
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return "Finger 1";
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case invslot::slotFinger2:
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return "Finger 2";
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case invslot::slotChest:
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return "Chest";
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case invslot::slotLegs:
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return "Legs";
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case invslot::slotFeet:
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return "Feet";
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case invslot::slotWaist:
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return "Waist";
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case invslot::slotPowerSource:
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return "Power Source";
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case invslot::slotAmmo:
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return "Ammo";
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case invslot::slotGeneral1:
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return "General 1";
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case invslot::slotGeneral2:
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return "General 2";
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case invslot::slotGeneral3:
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return "General 3";
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case invslot::slotGeneral4:
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return "General 4";
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case invslot::slotGeneral5:
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return "General 5";
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case invslot::slotGeneral6:
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return "General 6";
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case invslot::slotGeneral7:
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return "General 7";
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case invslot::slotGeneral8:
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return "General 8";
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case invslot::slotGeneral9:
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return "General 9";
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case invslot::slotGeneral10:
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return "General 10";
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case invslot::slotCursor:
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return "Cursor";
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default:
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return "Unknown Slot";
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}
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}
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const char* SteamLatest::invslot::GetInvSlotName(int16 inv_type, int16 inv_slot)
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{
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if (inv_type == invtype::typePossessions)
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return invslot::GetInvPossessionsSlotName(inv_slot);
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int16 type_size = invtype::GetInvTypeSize(inv_type);
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if (!type_size || inv_slot == invslot::SLOT_INVALID)
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return "Invalid Slot";
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if ((inv_slot + 1) >= type_size)
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return "Unknown Slot";
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static std::string ret_str;
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ret_str = StringFormat("Slot %i", (inv_slot + 1));
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return ret_str.c_str();
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}
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const char* SteamLatest::invbag::GetInvBagIndexName(int16 bag_index)
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{
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if (bag_index == invbag::SLOT_INVALID)
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return "Invalid Bag";
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if (bag_index >= invbag::SLOT_COUNT)
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return "Unknown Bag";
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static std::string ret_str;
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ret_str = StringFormat("Bag %i", (bag_index + 1));
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return ret_str.c_str();
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}
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const char* SteamLatest::invaug::GetInvAugIndexName(int16 aug_index)
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{
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if (aug_index == invaug::SOCKET_INVALID)
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return "Invalid Augment";
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|
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if (aug_index >= invaug::SOCKET_COUNT)
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return "Unknown Augment";
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|
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static std::string ret_str;
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ret_str = StringFormat("Augment %i", (aug_index + 1));
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return ret_str.c_str();
|
||||
}
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@@ -0,0 +1,36 @@
|
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#ifndef COMMON_LAURION_H
|
||||
#define COMMON_LAURION_H
|
||||
|
||||
#include "../struct_strategy.h"
|
||||
|
||||
class EQStreamIdentifier;
|
||||
|
||||
namespace SteamLatest
|
||||
{
|
||||
|
||||
//these are the only public member of this namespace.
|
||||
extern void Register(EQStreamIdentifier& into);
|
||||
extern void Reload();
|
||||
|
||||
|
||||
|
||||
//you should not directly access anything below..
|
||||
//I just dont feel like making a seperate header for it.
|
||||
|
||||
class Strategy : public StructStrategy {
|
||||
public:
|
||||
Strategy();
|
||||
|
||||
protected:
|
||||
|
||||
virtual std::string Describe() const;
|
||||
virtual const EQ::versions::ClientVersion ClientVersion() const;
|
||||
|
||||
//magic macro to declare our opcode processors
|
||||
#include "ss_declare.h"
|
||||
#include "steam_latest_ops.h"
|
||||
};
|
||||
|
||||
}; /*SteamLatest*/
|
||||
|
||||
#endif /*COMMON_LAURION_H*/
|
||||
|
||||
@@ -0,0 +1,265 @@
|
||||
#include "steam_latest_limits.h"
|
||||
|
||||
#include "../strings.h"
|
||||
|
||||
|
||||
int16 SteamLatest::invtype::GetInvTypeSize(int16 inv_type)
|
||||
{
|
||||
switch (inv_type) {
|
||||
case invtype::typePossessions:
|
||||
return invtype::POSSESSIONS_SIZE;
|
||||
case invtype::typeBank:
|
||||
return invtype::BANK_SIZE;
|
||||
case invtype::typeSharedBank:
|
||||
return invtype::SHARED_BANK_SIZE;
|
||||
case invtype::typeTrade:
|
||||
return invtype::TRADE_SIZE;
|
||||
case invtype::typeWorld:
|
||||
return invtype::WORLD_SIZE;
|
||||
case invtype::typeLimbo:
|
||||
return invtype::LIMBO_SIZE;
|
||||
case invtype::typeTribute:
|
||||
return invtype::TRIBUTE_SIZE;
|
||||
case invtype::typeTrophyTribute:
|
||||
return invtype::TROPHY_TRIBUTE_SIZE;
|
||||
case invtype::typeGuildTribute:
|
||||
return invtype::GUILD_TRIBUTE_SIZE;
|
||||
case invtype::typeMerchant:
|
||||
return invtype::MERCHANT_SIZE;
|
||||
case invtype::typeDeleted:
|
||||
return invtype::DELETED_SIZE;
|
||||
case invtype::typeCorpse:
|
||||
return invtype::CORPSE_SIZE;
|
||||
case invtype::typeBazaar:
|
||||
return invtype::BAZAAR_SIZE;
|
||||
case invtype::typeInspect:
|
||||
return invtype::INSPECT_SIZE;
|
||||
case invtype::typeRealEstate:
|
||||
return invtype::REAL_ESTATE_SIZE;
|
||||
case invtype::typeViewMODPC:
|
||||
return invtype::VIEW_MOD_PC_SIZE;
|
||||
case invtype::typeViewMODBank:
|
||||
return invtype::VIEW_MOD_BANK_SIZE;
|
||||
case invtype::typeViewMODSharedBank:
|
||||
return invtype::VIEW_MOD_SHARED_BANK_SIZE;
|
||||
case invtype::typeViewMODLimbo:
|
||||
return invtype::VIEW_MOD_LIMBO_SIZE;
|
||||
case invtype::typeAltStorage:
|
||||
return invtype::ALT_STORAGE_SIZE;
|
||||
case invtype::typeArchived:
|
||||
return invtype::ARCHIVED_SIZE;
|
||||
case invtype::typeMail:
|
||||
return invtype::MAIL_SIZE;
|
||||
case invtype::typeGuildTrophyTribute:
|
||||
return invtype::GUILD_TROPHY_TRIBUTE_SIZE;
|
||||
case invtype::typeKrono:
|
||||
return invtype::KRONO_SIZE;
|
||||
case invtype::typeOther:
|
||||
return invtype::OTHER_SIZE;
|
||||
default:
|
||||
return INULL;
|
||||
}
|
||||
}
|
||||
|
||||
const char* SteamLatest::invtype::GetInvTypeName(int16 inv_type)
|
||||
{
|
||||
switch (inv_type) {
|
||||
case invtype::TYPE_INVALID:
|
||||
return "Invalid Type";
|
||||
case invtype::typePossessions:
|
||||
return "Possessions";
|
||||
case invtype::typeBank:
|
||||
return "Bank";
|
||||
case invtype::typeSharedBank:
|
||||
return "Shared Bank";
|
||||
case invtype::typeTrade:
|
||||
return "Trade";
|
||||
case invtype::typeWorld:
|
||||
return "World";
|
||||
case invtype::typeLimbo:
|
||||
return "Limbo";
|
||||
case invtype::typeTribute:
|
||||
return "Tribute";
|
||||
case invtype::typeTrophyTribute:
|
||||
return "Trophy Tribute";
|
||||
case invtype::typeGuildTribute:
|
||||
return "Guild Tribute";
|
||||
case invtype::typeMerchant:
|
||||
return "Merchant";
|
||||
case invtype::typeDeleted:
|
||||
return "Deleted";
|
||||
case invtype::typeCorpse:
|
||||
return "Corpse";
|
||||
case invtype::typeBazaar:
|
||||
return "Bazaar";
|
||||
case invtype::typeInspect:
|
||||
return "Inspect";
|
||||
case invtype::typeRealEstate:
|
||||
return "Real Estate";
|
||||
case invtype::typeViewMODPC:
|
||||
return "View MOD PC";
|
||||
case invtype::typeViewMODBank:
|
||||
return "View MOD Bank";
|
||||
case invtype::typeViewMODSharedBank:
|
||||
return "View MOD Shared Bank";
|
||||
case invtype::typeViewMODLimbo:
|
||||
return "View MOD Limbo";
|
||||
case invtype::typeAltStorage:
|
||||
return "Alt Storage";
|
||||
case invtype::typeArchived:
|
||||
return "Archived";
|
||||
case invtype::typeMail:
|
||||
return "Mail";
|
||||
case invtype::typeGuildTrophyTribute:
|
||||
return "Guild Trophy Tribute";
|
||||
case invtype::typeKrono:
|
||||
return "Krono";
|
||||
case invtype::typeOther:
|
||||
return "Other";
|
||||
default:
|
||||
return "Unknown Type";
|
||||
}
|
||||
}
|
||||
|
||||
bool SteamLatest::invtype::IsInvTypePersistent(int16 inv_type)
|
||||
{
|
||||
switch (inv_type) {
|
||||
case invtype::typePossessions:
|
||||
case invtype::typeBank:
|
||||
case invtype::typeSharedBank:
|
||||
case invtype::typeTrade:
|
||||
case invtype::typeWorld:
|
||||
case invtype::typeLimbo:
|
||||
case invtype::typeTribute:
|
||||
case invtype::typeTrophyTribute:
|
||||
case invtype::typeGuildTribute:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
const char* SteamLatest::invslot::GetInvPossessionsSlotName(int16 inv_slot)
|
||||
{
|
||||
switch (inv_slot) {
|
||||
case invslot::SLOT_INVALID:
|
||||
return "Invalid Slot";
|
||||
case invslot::slotCharm:
|
||||
return "Charm";
|
||||
case invslot::slotEar1:
|
||||
return "Ear 1";
|
||||
case invslot::slotHead:
|
||||
return "Head";
|
||||
case invslot::slotFace:
|
||||
return "Face";
|
||||
case invslot::slotEar2:
|
||||
return "Ear 2";
|
||||
case invslot::slotNeck:
|
||||
return "Neck";
|
||||
case invslot::slotShoulders:
|
||||
return "Shoulders";
|
||||
case invslot::slotArms:
|
||||
return "Arms";
|
||||
case invslot::slotBack:
|
||||
return "Back";
|
||||
case invslot::slotWrist1:
|
||||
return "Wrist 1";
|
||||
case invslot::slotWrist2:
|
||||
return "Wrist 2";
|
||||
case invslot::slotRange:
|
||||
return "Range";
|
||||
case invslot::slotHands:
|
||||
return "Hands";
|
||||
case invslot::slotPrimary:
|
||||
return "Primary";
|
||||
case invslot::slotSecondary:
|
||||
return "Secondary";
|
||||
case invslot::slotFinger1:
|
||||
return "Finger 1";
|
||||
case invslot::slotFinger2:
|
||||
return "Finger 2";
|
||||
case invslot::slotChest:
|
||||
return "Chest";
|
||||
case invslot::slotLegs:
|
||||
return "Legs";
|
||||
case invslot::slotFeet:
|
||||
return "Feet";
|
||||
case invslot::slotWaist:
|
||||
return "Waist";
|
||||
case invslot::slotPowerSource:
|
||||
return "Power Source";
|
||||
case invslot::slotAmmo:
|
||||
return "Ammo";
|
||||
case invslot::slotGeneral1:
|
||||
return "General 1";
|
||||
case invslot::slotGeneral2:
|
||||
return "General 2";
|
||||
case invslot::slotGeneral3:
|
||||
return "General 3";
|
||||
case invslot::slotGeneral4:
|
||||
return "General 4";
|
||||
case invslot::slotGeneral5:
|
||||
return "General 5";
|
||||
case invslot::slotGeneral6:
|
||||
return "General 6";
|
||||
case invslot::slotGeneral7:
|
||||
return "General 7";
|
||||
case invslot::slotGeneral8:
|
||||
return "General 8";
|
||||
case invslot::slotGeneral9:
|
||||
return "General 9";
|
||||
case invslot::slotGeneral10:
|
||||
return "General 10";
|
||||
case invslot::slotCursor:
|
||||
return "Cursor";
|
||||
default:
|
||||
return "Unknown Slot";
|
||||
}
|
||||
}
|
||||
|
||||
const char* SteamLatest::invslot::GetInvSlotName(int16 inv_type, int16 inv_slot)
|
||||
{
|
||||
if (inv_type == invtype::typePossessions)
|
||||
return invslot::GetInvPossessionsSlotName(inv_slot);
|
||||
|
||||
int16 type_size = invtype::GetInvTypeSize(inv_type);
|
||||
|
||||
if (!type_size || inv_slot == invslot::SLOT_INVALID)
|
||||
return "Invalid Slot";
|
||||
|
||||
if ((inv_slot + 1) >= type_size)
|
||||
return "Unknown Slot";
|
||||
|
||||
static std::string ret_str;
|
||||
ret_str = StringFormat("Slot %i", (inv_slot + 1));
|
||||
|
||||
return ret_str.c_str();
|
||||
}
|
||||
|
||||
const char* SteamLatest::invbag::GetInvBagIndexName(int16 bag_index)
|
||||
{
|
||||
if (bag_index == invbag::SLOT_INVALID)
|
||||
return "Invalid Bag";
|
||||
|
||||
if (bag_index >= invbag::SLOT_COUNT)
|
||||
return "Unknown Bag";
|
||||
|
||||
static std::string ret_str;
|
||||
ret_str = StringFormat("Bag %i", (bag_index + 1));
|
||||
|
||||
return ret_str.c_str();
|
||||
}
|
||||
|
||||
const char* SteamLatest::invaug::GetInvAugIndexName(int16 aug_index)
|
||||
{
|
||||
if (aug_index == invaug::SOCKET_INVALID)
|
||||
return "Invalid Augment";
|
||||
|
||||
if (aug_index >= invaug::SOCKET_COUNT)
|
||||
return "Unknown Augment";
|
||||
|
||||
static std::string ret_str;
|
||||
ret_str = StringFormat("Augment %i", (aug_index + 1));
|
||||
|
||||
return ret_str.c_str();
|
||||
}
|
||||
|
||||
@@ -277,6 +277,7 @@ namespace SteamLatest
|
||||
|
||||
const size_t SAY_LINK_BODY_SIZE = 56;
|
||||
const uint32 MAX_GUILD_ID = 50000;
|
||||
const uint32 MAX_BAZAAR_TRADERS = 600;
|
||||
|
||||
} /*constants*/
|
||||
|
||||
@@ -333,4 +334,4 @@ namespace SteamLatest
|
||||
|
||||
}; /* SteamLatest */
|
||||
|
||||
#endif /*COMMON_LAURION_LIMITS_H*/
|
||||
#endif /*COMMON_LAURION_LIMITS_H*/
|
||||
|
||||
Reference in New Issue
Block a user