eqemu-server/common/patches/steam_latest.h

37 lines
719 B
C++

#ifndef COMMON_LAURION_H
#define COMMON_LAURION_H
#include "../struct_strategy.h"
class EQStreamIdentifier;
namespace SteamLatest
{
//these are the only public member of this namespace.
extern void Register(EQStreamIdentifier& into);
extern void Reload();
//you should not directly access anything below..
//I just dont feel like making a seperate header for it.
class Strategy : public StructStrategy {
public:
Strategy();
protected:
virtual std::string Describe() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"
#include "steam_latest_ops.h"
};
}; /*SteamLatest*/
#endif /*COMMON_LAURION_H*/