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Implemented mob equipment light sources
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@@ -1920,7 +1920,7 @@ const NPCType* ZoneDatabase::GetNPCType (uint32 id) {
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tmpNPCType->no_target_hotkey = atoi(row[88]) == 1 ? true: false;
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tmpNPCType->raid_target = atoi(row[89]) == 0 ? false: true;
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tmpNPCType->attack_delay = atoi(row[90]);
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tmpNPCType->light = atoi(row[91]);
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tmpNPCType->light = (atoi(row[91]) & 0x0F);
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// If NPC with duplicate NPC id already in table,
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// free item we attempted to add.
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