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Added 'NoDrop Hack' check log message to Client::SwapItem()
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@ -1470,6 +1470,26 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
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(dst_slot_id >= EmuConstants::SHARED_BANK_BEGIN && dst_slot_id <= EmuConstants::SHARED_BANK_BAGS_END))
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&& GetInv().CheckNoDrop(src_slot_id)
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&& RuleI(World, FVNoDropFlag) == 0 || RuleI(Character, MinStatusForNoDropExemptions) < Admin() && RuleI(World, FVNoDropFlag) == 2) {
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auto ndh_inst = m_inv[src_slot_id];
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std::string ndh_item_data;
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if (ndh_inst == nullptr) {
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ndh_item_data.append("[nullptr on ItemInst*]");
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}
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else {
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auto ndh_item = ndh_inst->GetItem();
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if (ndh_item == nullptr) {
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ndh_item_data.append("[nullptr on Item_Struct*]");
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}
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else {
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ndh_item_data.append(StringFormat("name=%s", ndh_item->Name));
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ndh_item_data.append(StringFormat(", id=%u", ndh_item->ID));
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ndh_item_data.append(StringFormat(", nodrop=%s(%u)", (ndh_item->NoDrop == 0 ? "true" : "false"), ndh_item->NoDrop));
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}
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}
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Log.Out(Logs::General, Logs::Error, "WorldKick() of Player %s(id:%u, acct:%u) due to 'NoDrop Hack' detection >> SlotID:%i, ItemData:'%s'",
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GetName(), CharacterID(), AccountID(), src_slot_id, ndh_item_data.c_str());
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ndh_inst = nullptr;
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DeleteItemInInventory(src_slot_id);
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WorldKick();
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return false;
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