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Implemented mob equipment light sources
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@@ -187,6 +187,7 @@ public:
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void QueryLoot(Client* to);
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uint32 CountLoot();
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inline uint32 GetLoottableID() const { return loottable_id; }
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virtual void UpdateEquipLightValue();
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inline uint32 GetCopper() const { return copper; }
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inline uint32 GetSilver() const { return silver; }
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