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Implemented mob equipment light sources
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@@ -140,6 +140,7 @@ public:
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void UpdateMercInfo(Client *c);
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void UpdateMercStats(Client *c);
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void UpdateMercAppearance();
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virtual void UpdateEquipLightValue();
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void AddItem(uint8 slot, uint32 item_id);
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static const char *GetRandomName();
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bool Spawn(Client *owner);
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