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Implemented mob equipment light sources
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@@ -621,7 +621,7 @@ void EntityList::AddNPC(NPC *npc, bool SendSpawnPacket, bool dontqueue)
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} else {
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NewSpawn_Struct *ns = new NewSpawn_Struct;
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memset(ns, 0, sizeof(NewSpawn_Struct));
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npc->FillSpawnStruct(ns, 0); // Not working on player newspawns, so it's safe to use a ForWho of 0
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npc->FillSpawnStruct(ns, nullptr); // Not working on player newspawns, so it's safe to use a ForWho of 0
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AddToSpawnQueue(npc->GetID(), &ns);
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safe_delete(ns);
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}
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