Implemented mob equipment light sources

This commit is contained in:
Uleat
2015-01-24 22:00:06 -05:00
parent 7e980e1e7c
commit cc1d7d54c2
23 changed files with 286 additions and 35 deletions
+2
View File
@@ -125,6 +125,8 @@ class Corpse : public Mob {
uint32 GetEquipmentColor(uint8 material_slot) const;
inline int GetRezExp() { return rez_experience; }
virtual void UpdateEquipLightValue();
protected:
std::list<uint32> MoveItemToCorpse(Client *client, ItemInst *item, int16 equipslot);