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Implemented mob equipment light sources
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@@ -125,6 +125,8 @@ class Corpse : public Mob {
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uint32 GetEquipmentColor(uint8 material_slot) const;
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inline int GetRezExp() { return rez_experience; }
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virtual void UpdateEquipLightValue();
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protected:
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std::list<uint32> MoveItemToCorpse(Client *client, ItemInst *item, int16 equipslot);
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