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Implemented mob equipment light sources
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@@ -728,6 +728,7 @@ public:
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#endif
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uint32 GetEquipment(uint8 material_slot) const; // returns item id
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uint32 GetEquipmentColor(uint8 material_slot) const;
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virtual void UpdateEquipLightValue() { equip_light = m_inv.FindHighestLightValue(); }
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inline bool AutoSplitEnabled() { return m_pp.autosplit != 0; }
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