Implemented mob equipment light sources

This commit is contained in:
Uleat
2015-01-24 22:00:06 -05:00
parent 7e980e1e7c
commit cc1d7d54c2
23 changed files with 286 additions and 35 deletions
+1
View File
@@ -728,6 +728,7 @@ public:
#endif
uint32 GetEquipment(uint8 material_slot) const; // returns item id
uint32 GetEquipmentColor(uint8 material_slot) const;
virtual void UpdateEquipLightValue() { equip_light = m_inv.FindHighestLightValue(); }
inline bool AutoSplitEnabled() { return m_pp.autosplit != 0; }