Implemented mob equipment light sources

This commit is contained in:
Uleat
2015-01-24 22:00:06 -05:00
parent 7e980e1e7c
commit cc1d7d54c2
23 changed files with 286 additions and 35 deletions
+1
View File
@@ -332,6 +332,7 @@ public:
void EquipBot(std::string* errorMessage);
bool CheckLoreConflict(const Item_Struct* item);
uint32 GetEquipmentColor(uint8 material_slot) const;
virtual void UpdateEquipLightValue() { equip_light = m_inv.FindHighestLightValue(); }
// Static Class Methods
static void SaveBotGroup(Group* botGroup, std::string botGroupName, std::string* errorMessage);