mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-27 20:47:15 +00:00
Implemented mob equipment light sources
This commit is contained in:
@@ -1,5 +1,13 @@
|
||||
EQEMu Changelog (Started on Sept 24, 2003 15:50)
|
||||
-------------------------------------------------------
|
||||
== 01/24/2015 ==
|
||||
Uleat: Added equipment light source functionality to all mob derived classes (may still need tweaking...)
|
||||
Notes:
|
||||
- In addition to equipment light sources, innate npc type light sources have already been activated
|
||||
- Valid light source values are 0 thru 15 (values are bitmask checked and limited to 0x0F)
|
||||
- Not all classes handle equipment light sources the same way due to their equipment/loot list configurations
|
||||
- Spell (casting?) light sources may be implemented at some point..more information is needed
|
||||
|
||||
== 01/22/2015 ==
|
||||
Akkadius: Massive Log System overhaul, see: http://wiki.eqemulator.org/p?Logging_System_Overhaul&frm=Main
|
||||
|
||||
|
||||
Reference in New Issue
Block a user