Implemented mob equipment light sources

This commit is contained in:
Uleat
2015-01-24 22:00:06 -05:00
parent 7e980e1e7c
commit cc1d7d54c2
23 changed files with 286 additions and 35 deletions
+8
View File
@@ -1,5 +1,13 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 01/24/2015 ==
Uleat: Added equipment light source functionality to all mob derived classes (may still need tweaking...)
Notes:
- In addition to equipment light sources, innate npc type light sources have already been activated
- Valid light source values are 0 thru 15 (values are bitmask checked and limited to 0x0F)
- Not all classes handle equipment light sources the same way due to their equipment/loot list configurations
- Spell (casting?) light sources may be implemented at some point..more information is needed
== 01/22/2015 ==
Akkadius: Massive Log System overhaul, see: http://wiki.eqemulator.org/p?Logging_System_Overhaul&frm=Main