Implemented spells_new field 217 override_crit_chance

Determines the maximum chance this spell has to critical hit.
Ie. If set to 15, the spell will never critical more then 15% of the time
regardless of your characters innate chance to critcal from AAs.
This commit is contained in:
KayenEQ
2015-09-22 03:02:24 -04:00
parent ccbaccd0c1
commit cc0d0cc126
3 changed files with 13 additions and 2 deletions
+2 -1
View File
@@ -761,7 +761,8 @@ struct SPDat_Spell_Struct
/* 212 */ bool AllowRest;
/* 213 */ bool InCombat; //Allow spell if target is in combat
/* 214 */ bool OutofCombat; //Allow spell if target is out of combat
/* 215 - 217 */
/* 215 - 216 */
/* 217 */ int override_crit_chance; //Places a cap on the max chance to critical
/* 218 */ int aemaxtargets; //Is used for various AE effects
/* 219 */ int maxtargets; //Is used for beam and ring spells for target # limits (not implemented)
/* 220 - 223 */