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Implemented spells_new field 217 override_crit_chance
Determines the maximum chance this spell has to critical hit. Ie. If set to 15, the spell will never critical more then 15% of the time regardless of your characters innate chance to critcal from AAs.
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@@ -761,7 +761,8 @@ struct SPDat_Spell_Struct
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/* 212 */ bool AllowRest;
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/* 213 */ bool InCombat; //Allow spell if target is in combat
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/* 214 */ bool OutofCombat; //Allow spell if target is out of combat
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/* 215 - 217 */
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/* 215 - 216 */
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/* 217 */ int override_crit_chance; //Places a cap on the max chance to critical
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/* 218 */ int aemaxtargets; //Is used for various AE effects
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/* 219 */ int maxtargets; //Is used for beam and ring spells for target # limits (not implemented)
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/* 220 - 223 */
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