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Implemented spells_new field 217 override_crit_chance
Determines the maximum chance this spell has to critical hit. Ie. If set to 15, the spell will never critical more then 15% of the time regardless of your characters innate chance to critcal from AAs.
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@@ -1671,6 +1671,7 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
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sp[tempid].AllowRest = atoi(row[212]) != 0;
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sp[tempid].InCombat = atoi(row[213]) != 0;
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sp[tempid].OutofCombat = atoi(row[214]) != 0;
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sp[tempid].override_crit_chance = atoi(row[217]);
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sp[tempid].aemaxtargets = atoi(row[218]);
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sp[tempid].maxtargets = atoi(row[219]);
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sp[tempid].persistdeath = atoi(row[224]) != 0;
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