Implemented spells_new field 217 override_crit_chance

Determines the maximum chance this spell has to critical hit.
Ie. If set to 15, the spell will never critical more then 15% of the time
regardless of your characters innate chance to critcal from AAs.
This commit is contained in:
KayenEQ
2015-09-22 03:02:24 -04:00
parent ccbaccd0c1
commit cc0d0cc126
3 changed files with 13 additions and 2 deletions
+1
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@@ -1671,6 +1671,7 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
sp[tempid].AllowRest = atoi(row[212]) != 0;
sp[tempid].InCombat = atoi(row[213]) != 0;
sp[tempid].OutofCombat = atoi(row[214]) != 0;
sp[tempid].override_crit_chance = atoi(row[217]);
sp[tempid].aemaxtargets = atoi(row[218]);
sp[tempid].maxtargets = atoi(row[219]);
sp[tempid].persistdeath = atoi(row[224]) != 0;
+2 -1
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@@ -761,7 +761,8 @@ struct SPDat_Spell_Struct
/* 212 */ bool AllowRest;
/* 213 */ bool InCombat; //Allow spell if target is in combat
/* 214 */ bool OutofCombat; //Allow spell if target is out of combat
/* 215 - 217 */
/* 215 - 216 */
/* 217 */ int override_crit_chance; //Places a cap on the max chance to critical
/* 218 */ int aemaxtargets; //Is used for various AE effects
/* 219 */ int maxtargets; //Is used for beam and ring spells for target # limits (not implemented)
/* 220 - 223 */