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Implemented ST_TargetAETap
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@@ -1538,6 +1538,7 @@ bool Mob::DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_ce
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}
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case ST_UndeadAE: //should only affect undead...
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case ST_TargetAETap:
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case ST_AETarget:
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{
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if(!spell_target)
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