Implemented SE_NegateIfCombat

This commit is contained in:
KayenEQ
2014-03-27 23:23:15 -04:00
parent 079d1ca870
commit cbe0e94ca7
7 changed files with 29 additions and 1 deletions
+1
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@@ -344,6 +344,7 @@ struct StatBonuses {
int16 FrenziedDevastation; // base1= AArank(used) base2= chance increase spell criticals + all DD spells 2x mana.
uint16 AbsorbMagicAtt[2]; // 0 = magic rune value 1 = buff slot
uint16 MeleeRune[2]; // 0 = rune value 1 = buff slot
bool NegateIfCombat; // Bool Drop buff if cast or melee
// AAs
int8 Packrat; //weight reduction for items, 1 point = 10%