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Implemented SE_NegateIfCombat
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@@ -344,6 +344,7 @@ struct StatBonuses {
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int16 FrenziedDevastation; // base1= AArank(used) base2= chance increase spell criticals + all DD spells 2x mana.
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uint16 AbsorbMagicAtt[2]; // 0 = magic rune value 1 = buff slot
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uint16 MeleeRune[2]; // 0 = rune value 1 = buff slot
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bool NegateIfCombat; // Bool Drop buff if cast or melee
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// AAs
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int8 Packrat; //weight reduction for items, 1 point = 10%
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