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Implemented SE_NegateIfCombat
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@@ -3237,6 +3237,9 @@ void Bot::BotRangedAttack(Mob* other) {
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invisible_animals = false;
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}
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if (spellbonuses.NegateIfCombat)
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BuffFadeByEffect(SE_NegateIfCombat);
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if(hidden || improved_hidden){
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hidden = false;
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improved_hidden = false;
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@@ -6640,6 +6643,9 @@ bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, b
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safe_delete(outapp);
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}
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if (spellbonuses.NegateIfCombat)
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BuffFadeByEffect(SE_NegateIfCombat);
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if(GetTarget())
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TriggerDefensiveProcs(weapon, other, Hand, damage);
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