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Implemented SE_NegateIfCombat
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@@ -2585,6 +2585,9 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
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newbon->AbsorbMagicAtt[1] = buffslot;
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}
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break;
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case SE_NegateIfCombat:
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newbon->NegateIfCombat = true;
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}
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}
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}
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