Implemented SE_NegateIfCombat

This commit is contained in:
KayenEQ
2014-03-27 23:23:15 -04:00
parent 079d1ca870
commit cbe0e94ca7
7 changed files with 29 additions and 1 deletions
+3
View File
@@ -2585,6 +2585,9 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
newbon->AbsorbMagicAtt[1] = buffslot;
}
break;
case SE_NegateIfCombat:
newbon->NegateIfCombat = true;
}
}
}