Reduced #repop time dramatically by taking down hundreds of individual SELECT/DELETE/INSERT queries in routines and bringing it down to very few

See: https://www.youtube.com/watch?v=9kSFbyTBuAk
This commit is contained in:
Akkadius
2015-02-08 05:01:58 -06:00
parent 1149f04389
commit cb81d956f6
6 changed files with 119 additions and 41 deletions
+1 -1
View File
@@ -365,7 +365,7 @@ public:
bool PopulateZoneSpawnList(uint32 zoneid, LinkedList<Spawn2*> &spawn2_list, int16 version, uint32 repopdelay = 0);
Spawn2* LoadSpawn2(LinkedList<Spawn2*> &spawn2_list, uint32 spawn2id, uint32 timeleft);
bool CreateSpawn2(Client *c, uint32 spawngroup, const char* zone, const glm::vec4& position, uint32 respawn, uint32 variance, uint16 condition, int16 cond_value);
void UpdateSpawn2Timeleft(uint32 id, uint16 instance_id,uint32 timeleft);
void UpdateRespawnTime(uint32 id, uint16 instance_id,uint32 timeleft);
uint32 GetSpawnTimeLeft(uint32 id, uint16 instance_id);
void UpdateSpawn2Status(uint32 id, uint8 new_status);