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EVENT_DEATH for PlayerQuests
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@@ -1445,6 +1445,7 @@ void Client::Death(Mob* killerMob, int32 damage, uint16 spell, SkillType attack_
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SetHorseId(0);
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SetHorseId(0);
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dead = true;
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dead = true;
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parse->EventPlayer(EVENT_DEATH, this, "", 0);
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if (killerMob != NULL)
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if (killerMob != NULL)
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{
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{
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