EVENT_DEATH for PlayerQuests

This commit is contained in:
KimLS 2013-02-18 19:22:07 -08:00
parent 04bad157f5
commit cb01d245e6

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@ -1445,6 +1445,7 @@ void Client::Death(Mob* killerMob, int32 damage, uint16 spell, SkillType attack_
SetHorseId(0);
dead = true;
parse->EventPlayer(EVENT_DEATH, this, "", 0);
if (killerMob != NULL)
{