port mlog 'Spells' category to new log system

This commit is contained in:
Akkadius
2015-01-17 02:01:20 -06:00
parent aec39d2650
commit cae6a70a2c
5 changed files with 178 additions and 178 deletions
+6 -6
View File
@@ -3137,7 +3137,7 @@ int32 Mob::ReduceDamage(int32 damage)
int damage_to_reduce = damage * spellbonuses.MeleeThresholdGuard[0] / 100;
if(damage_to_reduce >= buffs[slot].melee_rune)
{
mlog(SPELLS__EFFECT_VALUES, "Mob::ReduceDamage SE_MeleeThresholdGuard %d damage negated, %d"
logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Mob::ReduceDamage SE_MeleeThresholdGuard %d damage negated, %d"
" damage remaining, fading buff.", damage_to_reduce, buffs[slot].melee_rune);
damage -= buffs[slot].melee_rune;
if(!TryFadeEffect(slot))
@@ -3145,7 +3145,7 @@ int32 Mob::ReduceDamage(int32 damage)
}
else
{
mlog(SPELLS__EFFECT_VALUES, "Mob::ReduceDamage SE_MeleeThresholdGuard %d damage negated, %d"
logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Mob::ReduceDamage SE_MeleeThresholdGuard %d damage negated, %d"
" damage remaining.", damage_to_reduce, buffs[slot].melee_rune);
buffs[slot].melee_rune = (buffs[slot].melee_rune - damage_to_reduce);
damage -= damage_to_reduce;
@@ -3164,7 +3164,7 @@ int32 Mob::ReduceDamage(int32 damage)
if(spellbonuses.MitigateMeleeRune[3] && (damage_to_reduce >= buffs[slot].melee_rune))
{
mlog(SPELLS__EFFECT_VALUES, "Mob::ReduceDamage SE_MitigateMeleeDamage %d damage negated, %d"
logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Mob::ReduceDamage SE_MitigateMeleeDamage %d damage negated, %d"
" damage remaining, fading buff.", damage_to_reduce, buffs[slot].melee_rune);
damage -= buffs[slot].melee_rune;
if(!TryFadeEffect(slot))
@@ -3172,7 +3172,7 @@ int32 Mob::ReduceDamage(int32 damage)
}
else
{
mlog(SPELLS__EFFECT_VALUES, "Mob::ReduceDamage SE_MitigateMeleeDamage %d damage negated, %d"
logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Mob::ReduceDamage SE_MitigateMeleeDamage %d damage negated, %d"
" damage remaining.", damage_to_reduce, buffs[slot].melee_rune);
if (spellbonuses.MitigateMeleeRune[3])
@@ -3290,7 +3290,7 @@ int32 Mob::AffectMagicalDamage(int32 damage, uint16 spell_id, const bool iBuffTi
if(spellbonuses.MitigateSpellRune[3] && (damage_to_reduce >= buffs[slot].magic_rune))
{
mlog(SPELLS__EFFECT_VALUES, "Mob::ReduceDamage SE_MitigateSpellDamage %d damage negated, %d"
logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Mob::ReduceDamage SE_MitigateSpellDamage %d damage negated, %d"
" damage remaining, fading buff.", damage_to_reduce, buffs[slot].magic_rune);
damage -= buffs[slot].magic_rune;
if(!TryFadeEffect(slot))
@@ -3298,7 +3298,7 @@ int32 Mob::AffectMagicalDamage(int32 damage, uint16 spell_id, const bool iBuffTi
}
else
{
mlog(SPELLS__EFFECT_VALUES, "Mob::ReduceDamage SE_MitigateMeleeDamage %d damage negated, %d"
logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Mob::ReduceDamage SE_MitigateMeleeDamage %d damage negated, %d"
" damage remaining.", damage_to_reduce, buffs[slot].magic_rune);
if (spellbonuses.MitigateSpellRune[3])