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port mlog 'Spells' category to new log system
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+6
-6
@@ -3137,7 +3137,7 @@ int32 Mob::ReduceDamage(int32 damage)
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int damage_to_reduce = damage * spellbonuses.MeleeThresholdGuard[0] / 100;
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if(damage_to_reduce >= buffs[slot].melee_rune)
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{
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mlog(SPELLS__EFFECT_VALUES, "Mob::ReduceDamage SE_MeleeThresholdGuard %d damage negated, %d"
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logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Mob::ReduceDamage SE_MeleeThresholdGuard %d damage negated, %d"
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" damage remaining, fading buff.", damage_to_reduce, buffs[slot].melee_rune);
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damage -= buffs[slot].melee_rune;
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if(!TryFadeEffect(slot))
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@@ -3145,7 +3145,7 @@ int32 Mob::ReduceDamage(int32 damage)
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}
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else
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{
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mlog(SPELLS__EFFECT_VALUES, "Mob::ReduceDamage SE_MeleeThresholdGuard %d damage negated, %d"
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logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Mob::ReduceDamage SE_MeleeThresholdGuard %d damage negated, %d"
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" damage remaining.", damage_to_reduce, buffs[slot].melee_rune);
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buffs[slot].melee_rune = (buffs[slot].melee_rune - damage_to_reduce);
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damage -= damage_to_reduce;
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@@ -3164,7 +3164,7 @@ int32 Mob::ReduceDamage(int32 damage)
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if(spellbonuses.MitigateMeleeRune[3] && (damage_to_reduce >= buffs[slot].melee_rune))
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{
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mlog(SPELLS__EFFECT_VALUES, "Mob::ReduceDamage SE_MitigateMeleeDamage %d damage negated, %d"
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logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Mob::ReduceDamage SE_MitigateMeleeDamage %d damage negated, %d"
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" damage remaining, fading buff.", damage_to_reduce, buffs[slot].melee_rune);
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damage -= buffs[slot].melee_rune;
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if(!TryFadeEffect(slot))
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@@ -3172,7 +3172,7 @@ int32 Mob::ReduceDamage(int32 damage)
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}
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else
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{
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mlog(SPELLS__EFFECT_VALUES, "Mob::ReduceDamage SE_MitigateMeleeDamage %d damage negated, %d"
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logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Mob::ReduceDamage SE_MitigateMeleeDamage %d damage negated, %d"
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" damage remaining.", damage_to_reduce, buffs[slot].melee_rune);
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if (spellbonuses.MitigateMeleeRune[3])
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@@ -3290,7 +3290,7 @@ int32 Mob::AffectMagicalDamage(int32 damage, uint16 spell_id, const bool iBuffTi
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if(spellbonuses.MitigateSpellRune[3] && (damage_to_reduce >= buffs[slot].magic_rune))
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{
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mlog(SPELLS__EFFECT_VALUES, "Mob::ReduceDamage SE_MitigateSpellDamage %d damage negated, %d"
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logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Mob::ReduceDamage SE_MitigateSpellDamage %d damage negated, %d"
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" damage remaining, fading buff.", damage_to_reduce, buffs[slot].magic_rune);
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damage -= buffs[slot].magic_rune;
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if(!TryFadeEffect(slot))
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@@ -3298,7 +3298,7 @@ int32 Mob::AffectMagicalDamage(int32 damage, uint16 spell_id, const bool iBuffTi
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}
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else
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{
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mlog(SPELLS__EFFECT_VALUES, "Mob::ReduceDamage SE_MitigateMeleeDamage %d damage negated, %d"
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logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "Mob::ReduceDamage SE_MitigateMeleeDamage %d damage negated, %d"
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" damage remaining.", damage_to_reduce, buffs[slot].magic_rune);
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if (spellbonuses.MitigateSpellRune[3])
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