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targetring_x, targetring_y, targetring_z replaced with m_TargetRing as an xyz_location
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+4
-6
@@ -290,9 +290,9 @@ public:
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inline virtual uint32 GetNimbusEffect2() const { return nimbus_effect2; }
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inline virtual uint32 GetNimbusEffect3() const { return nimbus_effect3; }
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void RemoveNimbusEffect(int effectid);
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inline float GetTargetRingX() const { return targetring_x; }
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inline float GetTargetRingY() const { return targetring_y; }
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inline float GetTargetRingZ() const { return targetring_z; }
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inline float GetTargetRingX() const { return m_TargetRing.m_X; }
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inline float GetTargetRingY() const { return m_TargetRing.m_Y; }
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inline float GetTargetRingZ() const { return m_TargetRing.m_Z; }
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inline bool HasEndurUpkeep() const { return endur_upkeep; }
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inline void SetEndurUpkeep(bool val) { endur_upkeep = val; }
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@@ -1241,9 +1241,7 @@ protected:
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float tar_vz;
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float test_vector;
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float targetring_x;
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float targetring_y;
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float targetring_z;
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xyz_location m_TargetRing;
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uint32 m_spellHitsLeft[38]; // Used to track which spells will have their numhits incremented when spell finishes casting, 38 Buffslots
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int flymode;
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