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[Bug Fix] Fix #set faction/#setfaction Command (#3575)
# Notes - This was an oversight on my part in `#set` command consolidation.
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Executable
+54
@@ -0,0 +1,54 @@
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#include "../../client.h"
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void SetFaction(Client *c, const Seperator *sep)
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{
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const auto arguments = sep->argnum;
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if (arguments < 2 || !sep->IsNumber(2)) {
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c->Message(Chat::White, "Usage: #set faction [Faction ID]");
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return;
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}
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if (
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!c->GetTarget() ||
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(
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c->GetTarget() &&
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c->GetTarget()->IsClient()
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)
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) {
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c->Message(Chat::White, "You must target an NPC to use this command.");
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return;
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}
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NPC* t = c->GetTarget()->CastToNPC();
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const uint32 npc_id = t->GetNPCTypeID();
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const int faction_id = Strings::ToInt(sep->arg[2]);
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const std::string& faction_name = content_db.GetFactionName(faction_id);
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if (faction_name.empty()) {
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c->Message(
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Chat::White,
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"Invalid Faction ID, please specify a valid Faction ID."
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);
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return;
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}
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c->Message(
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Chat::White,
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fmt::format(
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"Faction Changed | Name: {} ({}) Faction: {} ({}).",
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t->GetCleanName(),
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npc_id,
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content_db.GetFactionName(faction_id),
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faction_id
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).c_str()
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);
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const std::string &query = fmt::format(
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"UPDATE npc_types SET npc_faction_id = {} WHERE id = {}",
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faction_id,
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npc_id
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);
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content_db.QueryDatabase(query);
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}
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